marechal_frileux Posted March 28 Report Posted March 28 Imagine having different types of furnaces/upgrade for the firepit: a stone one for cooking food, and a brick one that melts ore faster than the classic firepit. It could look like a Bloomery, but with an opening and not be single-use. It would be better than just using the same firepit for cooking and smelting throughout the entire game. It could work as an upgrade to the firepit, evolving through the different ages and interacting with the new bellows introduced in version 1.22. For example, at the start it could simply be stones placed around a fire. In the Copper Age, it could be made with clay and loose stones. Later, it could be built with bricks, and eventually evolve into a small cast iron stove used only for cooking food. Thank you for your incredible work and for reading my suggestion. Keep it up! 5 1
Demoncyborg Posted March 28 Report Posted March 28 i like this idea, i always disliked that the firepit didn't show the fuel type you were using. i'd love to see this as a mod or feature 1
Heegrim Posted April 1 Report Posted April 1 I like the idea of an iron stove that burns fuel more efficiently for cooking and heating in winter. 1
Edelwei Posted April 3 Report Posted April 3 This gives me the idea of an iron stove to which pipes can be connected, which could project heat outwards from where they end.(so that you could warm up in a room without having to have a firepit in that room
Tabbot95 Posted April 4 Report Posted April 4 (edited) A simple upgrade path for firepits: Tier 0: Basic Campfire/firepit/etc. we all know what this is; Tier 1-4?: AndIrons Chimney geometry/smoke systems. firebacks Tier 5: Grate; Tier 6: woodstove; nice neat small has fewer issues with fire spreading and fewer issues with smoke handling, gets hot enough to cook food, and heat a room without wasting the fuel by burning too hot too fast (or has some level of control over burn rate via control of air intake). Tier 7: Gasifier (Coal, Wood, maybe natural gas veins if such a thing were added); would require some kind of pipe-system that might also help make chimneys something that isn't a complete pain to set up things that would be needed to make these upgrades meaningful: Realsmoke 'chimney' and 'flume' blocks (not merely chimney tops) or some kind of pipe system might benefit here A cooking/chemistry/forging system with more focus on temperature control with said temperatures being (potentially) much more vaguely communicated (perhaps as an option). I mean like "tempering metal" for something like a steel leaf-spring, the edge of a particular axe or blade, or etc Alchemical/Chymestry formulae/experiments; Ashes: Ash handling, Ash Cleaning, etc. etc. are all important aspects of firepits; More importantly Ashes are useful for their (many) byproducts; (nerf potash but make it easier to get) Edited April 4 by Tabbot95
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