LordOfDegeneracy Posted April 15 Report Posted April 15 (edited) I love mushrooms and love how many there are in the game, especially the fact a lot of them are poisonous (death cap my beloved), and of course more species would be welcome. I do wish that you could make more use of all of them, such as: Drying out to preserve longer More Psychoactive ones and a visual effect like alcohol has for consumption boiling and drying (species dependent) to reduce the toxin load (Eg: A muscaria gets less toxic and more psychoactive with drying) And most impactfully, Mushroom Farming (of course) Anyways I love this game so much already and I merely wish I could have a little dank cellar filled with mushrooms (or a less dank room with the ones like oysters that like some light). I’m sure variations of this have been suggested but I hope I added some less common ideas. Edited April 15 by LordOfDegeneracy Wording, realized it sounded less like what I was suggesting 2 1
Facethief Posted April 15 Report Posted April 15 3 hours ago, LordOfDegeneracy said: More Psychoactive ones and a visual effect like alcohol has for consumption Username checks out 1 2
LordOfDegeneracy Posted April 17 Author Report Posted April 17 On 4/15/2026 at 10:58 AM, LordOfDegeneracy said: boiling and drying (species dependent) to reduce the toxin load (Eg: A muscaria gets less toxic and more psychoactive with drying) Dang I also just thought of two other things here: poisonous mushrooms should not be instant and instead either apply the damage over time, or in the case of deadly ones like Death Cap, apply all the damage after say 1 hour (digestion etc) And, eating powdered charcoal to reduce the total damage they do depending on the species (ie wouldn’t affect deadly ones) 1
Stefano Colla Posted April 17 Report Posted April 17 32 minutes ago, LordOfDegeneracy said: Dang I also just thought of two other things here: poisonous mushrooms should not be instant and instead either apply the damage over time, or in the case of deadly ones like Death Cap, apply all the damage after say 1 hour (digestion etc) And, eating powdered charcoal to reduce the total damage they do depending on the species (ie wouldn’t affect deadly ones) This actually sounds good, like having them as an emergency food but with a bad outcome if done with bad timing.
Zx573 Posted April 17 Report Posted April 17 1 hour ago, LordOfDegeneracy said: Dang I also just thought of two other things here: poisonous mushrooms should not be instant and instead either apply the damage over time, or in the case of deadly ones like Death Cap, apply all the damage after say 1 hour (digestion etc) And, eating powdered charcoal to reduce the total damage they do depending on the species (ie wouldn’t affect deadly ones) I imagine that ideas exist for updating poisonous mushrooms once they implement the status system they are talking about.
NordGeit Posted yesterday at 01:19 AM Report Posted yesterday at 01:19 AM On 4/15/2026 at 5:58 PM, LordOfDegeneracy said: boiling and drying (species dependent) to reduce the toxin load (Eg: A muscaria gets less toxic and more psychoactive with drying) No. I have a better idea. One that is more long winded for the fly agaric, but is also realistic, and the pieces already exist. So. You feed it to deer somehow (or you carefully stalk them into eating one), or a tamed Elk- See where I'm going? Spoiler Then after a while you harvest its urine with a jug or something And then you have yet another substance you can then try drinking alongside your wine, the 1.22 mushrooms, and sure why not do it under a temporal storm >:D
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