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Help controlling climate of the greenhouses in Vintage Story. My mod worked for 1.21 but is not fully functional in 1.22.


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The goal of this mod is to set the temperatures of greenhouses to 20C all year long.

See attachments for my mod patches.  I THINK the BeeHives is still working exactly as it did in 1.21.  The SoilNutrition patch seems to correctly display the +X in the tooltip for the greenhouse bonus.

The two big problems I have are:

1) The Berry Bushes still seem to go dormant in winter in a greenhouse with this mod. I assume there is one other parameter I need to find and change.

2) The Fastforwardgrowth script looks like it should work in changing the greenhouse bonus, but it does not seem to stop the blockentityfarmland class from applying cold damage. I can't figure out if something is wrong in my code or that parameter just isn't being passed along to that class.

 

Any help on either item would be very appreciated!  My hope is I just missed a parameter somewhere...

FruitTree.cs SoilNut.cs BeeHives.cs BerryBush.cs FastForward.cs

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