ifoz Posted May 9 Report Posted May 9 (edited) I usually don't play with glue enabled (instead just being able to pick up clutter without it), but I've been messing around with it recently and the resin-clutter ratio is a bit insane to me. 6 resin gets you enough glue to fully repair one clutter item. This means that if you wanted to collect an aged red banner from a dungeon (comes in three segments, since the top and bottom runners are separate items) you would need 18 resin. For what is essentially one decorative item. It seems a little crazy to me that this is the glue-resin ratio! I think a much better option would be if 6 resin allowed you to fully repair two or three clutter items, but then have the semi-repaired (33%, 66%) states as portions of litres. That way you could still have that risk/reward player choice, while still making glue overall cheaper. Anyway, let me know what you think about glue balance! That's a bit of a strange sentence. Edited May 9 by ifoz 5
MKMoose Posted May 9 Report Posted May 9 I'll always say that glue will not be a complete mechanic until it's possible to tap trees for relatively large-scale resin extraction (with an intermediate step if need be; sap could also could be used for some kinds of syrup) or make bone glue as a simpler alternative, or ideally both. But as it stands, as long as almost all clutter items are purely decorative, I do think that the current repair cost is excessive, because there's no shot a small decorative item is reasonably worth 6 resin and 6 charcoal. Some of the larger ones, maybe, but a few candlestubs, a pile of scraps, a small toy, a couple bottles, a stack of books? And it's trivially easy to modify by adjusting reparability in the assets. 5
ifoz Posted May 9 Author Report Posted May 9 29 minutes ago, MKMoose said: I'll always say that glue will not be a complete mechanic until it's possible to tap trees for relatively large-scale resin extraction (with an intermediate step if need be; sap could also could be used for some kinds of syrup) or make bone glue as a simpler alternative, or ideally both. I also think glue won't be fully complete until you can properly repair certain clutter items, rather than just be able to pick up their rubble. Ruined chests are one of the main ones to me, since they make no real sense. You cannot use/repair them when they have items inside, and when emptied out they break into 'chest rubble', which can be repaired. Using glue on the rubble of a chest you just shattered a moment ago just gives you the pile of rubble. I don't think it would be particularly game-breaking either, as ruined chests only have the capacity of a reed chest. Being able to glue and use them would be a really nice decorative option. 3
LadyWYT Posted May 9 Report Posted May 9 6 hours ago, MKMoose said: But as it stands, as long as almost all clutter items are purely decorative, I do think that the current repair cost is excessive, because there's no shot a small decorative item is reasonably worth 6 resin and 6 charcoal. This is the bigger issue with the system, in my opinion. Small items should require a single portion of glue to fix, medium items two or three, and large items three at minimum. Still gets a bit pricey, but resin and charcoal are renewable so...not that big of deal, at least in my opinion. Tapping trees for resin, as you mentioned, would help(along with allow other possibilities like syrup production), but there could probably also be bone glue or something as an alternative as well. 4
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