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Posted

has anyone else had this issue? Each time I try to Flintknap, (unmodded, multiplayer server) i crash.

 

Running on 64 bit Windows 10.0.22631.0 with 48991 MB RAM
Game Version: v1.22.3 (Stable)
6/17/2026 2:44:38 PM: Critical error occurred in the following mod: knapster@3.0.2
Loaded Mods: game@1.22.3, knapster@3.0.2, creative@1.22.3, survival@1.22.3
Involved Harmony IDs: knapster
System.TypeLoadException: Could not load type 'Vintagestory.API.Common.LayeredVoxelRecipe`1' from assembly 'VintagestoryAPI, Version=1.22.3.0, Culture=neutral, PublicKeyToken=null'.
   at MonoMod.Core.Interop.CoreCLR.V60.InvokeCompileMethod(IntPtr functionPtr, IntPtr thisPtr, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
   at MonoMod.Core.Platforms.Runtimes.Core60Runtime.JitHookDelegateHolder.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
   at Knapster.Features.EasyKnapping.Patches.EasyKnappingClientPatches.ClientPatch_BlockEntityKnappingSurface_OnUseOver_Prefix(BlockEntityKnappingSurface __instance, IPlayer byPlayer, BlockFacing facing, Boolean mouseMode)
   at Knapster.Features.EasyKnapping.Patches.EasyKnappingClientPatches.ClientPatch_BlockEntityKnappingSurface_OnUseOver_Prefix(BlockEntityKnappingSurface __instance, IPlayer byPlayer, BlockFacing facing, Boolean mouseMode)
   at Vintagestory.GameContent.BlockEntityKnappingSurface.OnUseOver_Patch1(BlockEntityKnappingSurface this, IPlayer byPlayer, Int32 selectionBoxIndex, BlockFacing facing, Boolean mouseMode)
   at Vintagestory.GameContent.ItemFlint.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) in VSSurvivalMod\Item\ItemFlint.cs:line 146
   at Vintagestory.API.Common.CollectibleObject.OnHeldUseStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1519
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 317
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 164
   at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 36
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 134
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 867
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
 

Posted
23 minutes ago, Larvalarking said:

Involved Harmony IDs: knapster

Knapster is the culprit--you seem to be using an outdated version. 1.22 introduced changes in the code that broke a lot of older mods. Luckily, Knapster is updated for 1.22, so updating the mod to the correct version should fix the problem.

Posted
On 6/17/2026 at 3:12 PM, LadyWYT said:

Knapster is the culprit--you seem to be using an outdated version. 1.22 introduced changes in the code that broke a lot of older mods. Luckily, Knapster is updated for 1.22, so updating the mod to the correct version should fix the problem.

i removed knapster but still have the issue :(

Posted

I ran into a similar issue when I added it whilst playing one of the early 1.22 RCs. I had to delete the folder for it in either AppData\Roaming\VintagestoryData\ModData or AppData\Roaming\VintagestoryData\ModConfig to stop the crash in additional to removing it from AppData\Roaming\VintagestoryData\Mods.

 

You should be able to update it to version 4.0.0 too as LadyWYT noted. That should update any additional configuration files that are causing the crash.

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