Larvalarking Posted June 17 Report Posted June 17 has anyone else had this issue? Each time I try to Flintknap, (unmodded, multiplayer server) i crash. Running on 64 bit Windows 10.0.22631.0 with 48991 MB RAM Game Version: v1.22.3 (Stable) 6/17/2026 2:44:38 PM: Critical error occurred in the following mod: knapster@3.0.2 Loaded Mods: game@1.22.3, knapster@3.0.2, creative@1.22.3, survival@1.22.3 Involved Harmony IDs: knapster System.TypeLoadException: Could not load type 'Vintagestory.API.Common.LayeredVoxelRecipe`1' from assembly 'VintagestoryAPI, Version=1.22.3.0, Culture=neutral, PublicKeyToken=null'. at MonoMod.Core.Interop.CoreCLR.V60.InvokeCompileMethod(IntPtr functionPtr, IntPtr thisPtr, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode) at MonoMod.Core.Platforms.Runtimes.Core60Runtime.JitHookDelegateHolder.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode) at Knapster.Features.EasyKnapping.Patches.EasyKnappingClientPatches.ClientPatch_BlockEntityKnappingSurface_OnUseOver_Prefix(BlockEntityKnappingSurface __instance, IPlayer byPlayer, BlockFacing facing, Boolean mouseMode) at Knapster.Features.EasyKnapping.Patches.EasyKnappingClientPatches.ClientPatch_BlockEntityKnappingSurface_OnUseOver_Prefix(BlockEntityKnappingSurface __instance, IPlayer byPlayer, BlockFacing facing, Boolean mouseMode) at Vintagestory.GameContent.BlockEntityKnappingSurface.OnUseOver_Patch1(BlockEntityKnappingSurface this, IPlayer byPlayer, Int32 selectionBoxIndex, BlockFacing facing, Boolean mouseMode) at Vintagestory.GameContent.ItemFlint.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) in VSSurvivalMod\Item\ItemFlint.cs:line 146 at Vintagestory.API.Common.CollectibleObject.OnHeldUseStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1519 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 317 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 164 at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 36 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 134 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 867 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
LadyWYT Posted June 17 Report Posted June 17 23 minutes ago, Larvalarking said: Involved Harmony IDs: knapster Knapster is the culprit--you seem to be using an outdated version. 1.22 introduced changes in the code that broke a lot of older mods. Luckily, Knapster is updated for 1.22, so updating the mod to the correct version should fix the problem.
Larvalarking Posted June 19 Author Report Posted June 19 On 6/17/2026 at 3:12 PM, LadyWYT said: Knapster is the culprit--you seem to be using an outdated version. 1.22 introduced changes in the code that broke a lot of older mods. Luckily, Knapster is updated for 1.22, so updating the mod to the correct version should fix the problem. i removed knapster but still have the issue
Kiler_ Posted June 19 Report Posted June 19 I ran into a similar issue when I added it whilst playing one of the early 1.22 RCs. I had to delete the folder for it in either AppData\Roaming\VintagestoryData\ModData or AppData\Roaming\VintagestoryData\ModConfig to stop the crash in additional to removing it from AppData\Roaming\VintagestoryData\Mods. You should be able to update it to version 4.0.0 too as LadyWYT noted. That should update any additional configuration files that are causing the crash. 1
Recommended Posts