I'll have to try that mod. My must have is HUD Clock, the modern theme looks nice and has most of the info available at a glance, but seeing light levels and hunger rates would be useful with the Status HUD.
Same. I love seeing builds. I have ideas in my head for what I'd like to see, but have a very hard time actualizing them. Seeing other people's builds give me inspiration, but I still get overwhelmed on what's possible in VS.
My brain through bloomery, my fingers typed kiln...whoops. You can produce iron and glass in a bloomery. Calcinated flint isn't that far off since you're heating it to a high temp. Could you do that before 1.22? Pre-1.22 I'd either cook flint in a fire pit or just find fire clay when I found black coal deposits.
You can cook 24 flit in a kiln for 6 charcoal to make calcinated flint. My problem is finding limestone. My current playthrough has it a few thousands blocks from spawn, and it's mostly underground so I have to hunt for it.
I ran into a similar issue when I added it whilst playing one of the early 1.22 RCs. I had to delete the folder for it in either AppData\Roaming\VintagestoryData\ModData or AppData\Roaming\VintagestoryData\ModConfig to stop the crash in additional to removing it from AppData\Roaming\VintagestoryData\Mods.
You should be able to update it to version 4.0.0 too as LadyWYT noted. That should update any additional configuration files that are causing the crash.
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