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The timing for when you pull items off the forge vs. when they start cooling ain't right.


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It appears that when you put an item on a forge, it heats until reaches the forge's max temperature, then starts a grace period of not-cooling, then cools fairly quickly. The trouble with this is, if you leave the item on for a while it's using up that grace period just sitting there. When you pull the item off you have a shortened grace period, or sometimes the item is already significantly cooled. My workflow with forges is such that it's not uncommon for me to pull a part-finished set of shears or iron spearpoint, and find it's already too cold to even put it on the anvil! The grace period should start when you PULL a fully-heated item off the forge, not while it's still sitting in the coals.

Stuff gets even weirder when you put multiple ingots on a forge. The forge will say "temp: 750 C," but really one ingot can be fully heated while the other is significantly cooler. The text indicators should not lie to us: either make both ingots be 750 degrees when the forge says so, or make the forge say something like "L: 750 R: 713" when the ingots aren't the same. Ideally the of ingots should re-average their temp when you drop a new one on, just as the game already does when they're stacked on the floor or in inventory.

I understand why y'all made cooling faster, how it makes working iron a little more interesting and motivates people to get a bellows set up. It needs to be consistent, though. Pulling a thing off the forge and having, I dunno, 30 seconds to mess with it is bothersome in a game-wants-me-to-suffer way, which is fine; pulling it and having (-5 + 45 * RND(1)) seconds is annoying in a feels-like-broken-software way, not so good.

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