Michael Gates
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Everything posted by Michael Gates
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Did the drop table for panning change recently?
Michael Gates replied to Michael Gates's topic in Questions
Nice to know SOMEBODY still sees them. I play vanilla, so it can't be a mod... grr. I really like those spearheads in the early game! -
Between three 1.22 worlds I've panned about seventy blocks of sand (various rock types, most recent one was andesite). I've noticed a change; copper spearheads don't drop at all anymore. Didn't see it in the change logs but that might just be me looking in the wrong place. Has anybody else noticed this? Was it an official thing?
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It's much more practical to simply rename the game directory to something bizarre, and then in a few months when you want to start another new world you just have to go find the installation you still have! Also, you'll get to mumble things like, "Was it filed under 'Concrete Porn?'... ooh, no. No, that's not Vintage Story at all."
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Yep, that's wrong; it's supposed to drop four chests and four bookcases. The other part of this is, people absolutely hate the "four chests and four bookcases" thing, so it sounds like somebody tried to fix it and made an error?
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Alloy calculator to be added to the game itself
Michael Gates replied to SnapJelly's topic in Suggestions
This is something a person would use maybe twice in a game, and I don't know of a way to do it without breaking immersion. Alt-tab and run calc if you want to squeeze out every bit of bronze, as opposed to going and finding another disc of cassiterite (there WILL be another one, near the one you found). -
Soup is the best thing to use up an odd number of redmeat or poultry. Sure, it's less sat/serving but that just means you refill your bowl another time.
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Breeding animals is a dice roll, but you never think that it's going to come up balls.
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Bears. Last time I went through an entire winter I was killing a bear every other day or so, and you can't just leave it to rot.
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yeah, that's a bug. It might be height -2 because binary math, which makes it a PLAUSIBLE sort of bug-- something was supposed to be two blocks down from the surface, and the surface wasn't calculated yet there so it was zero, and ta-dahhhh!
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Yes, you have to replace the cracked/damaged brick blocks before you can use your cementation furnace again. Break the block (you'll get about half your bricks back), put in a new one. Sometimes one or two of the gratings will break, you do the same thing. This is why it's worth making the higher tier refractory bricks if you can find the materials; they don't break as much.
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Did you try to make them go UP? Dragging any kind of animal up a full block with a rope is nearly impossible. You can make it a lot easier by setting up stairs, any kind... stone path, cobble, wood all work. Yes, I know, it's ridiculous.
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IME with chickens of approximately generation 5000, they spook WHEN you try to pet them Then they look highly offended at you, and demand mealworms in compensation for the mortal insult. The game needs mealworms.
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I once chiseled a nice underground cellar, with a vaulted ceiling and a couple of columns and alternating spaces along the walls for pit kilns and storage jars. The jars keep preserving food just fine, as they sit there surrounded by the flames of hell. Good times!
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The behavior I'm describing is what the game does using a single forge, with no bellows, fueled by charcoal. Put ingot on the fire, watch it get to 750, wait a minute, pull it off, put it on the anvil and I've seen temperatures around 730. The behavior gets more complicated with two ingots or a work item plus ingot, but that looks like a consequence of the incorrect behavior that appears with one. Fixing the simple case *probably* will take care of everything, but it's best to tell the devs about all the other weird stuff so that they can make sure that goes away too.
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It appears that when you put an item on a forge, it heats until reaches the forge's max temperature, then starts a grace period of not-cooling, then cools fairly quickly. The trouble with this is, if you leave the item on for a while it's using up that grace period just sitting there. When you pull the item off you have a shortened grace period, or sometimes the item is already significantly cooled. My workflow with forges is such that it's not uncommon for me to pull a part-finished set of shears or iron spearpoint, and find it's already too cold to even put it on the anvil! The grace period should start when you PULL a fully-heated item off the forge, not while it's still sitting in the coals. Stuff gets even weirder when you put multiple ingots on a forge. The forge will say "temp: 750 C," but really one ingot can be fully heated while the other is significantly cooler. The text indicators should not lie to us: either make both ingots be 750 degrees when the forge says so, or make the forge say something like "L: 750 R: 713" when the ingots aren't the same. Ideally the of ingots should re-average their temp when you drop a new one on, just as the game already does when they're stacked on the floor or in inventory. I understand why y'all made cooling faster, how it makes working iron a little more interesting and motivates people to get a bellows set up. It needs to be consistent, though. Pulling a thing off the forge and having, I dunno, 30 seconds to mess with it is bothersome in a game-wants-me-to-suffer way, which is fine; pulling it and having (-5 + 45 * RND(1)) seconds is annoying in a feels-like-broken-software way, not so good.
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The "Crude Door" is the wattle door. Do you mean you want it to stop falling over? That *does* get old after a while
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Waterwheels have one huge advantage over windmills: they're not ugly. A *lot* of the people who play this game make "I want a pretty little village" their primary goal in life, and the program supports those folks in a lot of ways (notably chiseling, but other stuff as well). But a functional windmill sticks SIXTY BLOCKS into the air, and looks hideous. I've done a lot of strange things in the past to try to make them look okay, but it's a fifteen-story tower! You have to turn it into some kind of monumental whatsis, and none of those fit with the "pretty little village" aesthetic at all. If I cared about this stuff my approach these days would be to mine out an iron ore disc, build a lousy windmill, spend three days up there slammin' out ingots and pulverizing baux, and then burn that fucker down because making it not suck would be THAT. MUCH. WORK. Or.. I could just build a lovely bucolic watermill.
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It's December of Year Zero, and I've got a lot of wolf pits (2 blocks deep) around, which bears and goats can climb out of, and a few proper bear pits (4 deep). But since it snowed I've found TWO brown bears in the wolf pits, apparently stuck. I can handle that, but I don't think it used to work this way back in 1.21? Is it supposed to be like this? Are they trying to encourage us to go hunting in the cold? Also, there's a real tension here between getting a full set of brown bear armor to show off, and building up a pile of sturdy leather to get the good backpacks.
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Borax being gated behind bronze is deliberate to prevent you from accessing the advanced armors&backpacks without Serious Metals. If you're stuck in the copper age you get the primitive versions (laminar armor and the "hunter" backpacks). But, yeah, it feels weird. They COULD make borax diggable with any pick, and then make it impossible to build a quern with less than a bronze chisel, and that would work. People would still complain about it though
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Sn shows up from height 10-95 iirc, so that's just about average. In the longer run, the answer to every possible question about ores is to read https://wiki.vintagestory.at/Ore_Deposits/en# which precisely describes the depths and rocks and disc sizes and whatnot where every ore can be found. A good page to bookmark and keep looking back to for as long as you keep playing. Magnetite appears in... peridotite, right?...
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EGGPLANT IS A VEGETABLE
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This is a serious problem, yeah. It seems to affect the biggest pieces MORE than smaller ones, which makes it even worse. For the iron tongs in my current world I had to reheat 'em, I think it was three times, to get the last voxel in place; At least once I didn't get to do anything to it at ALL; I pulled the 750-degree work item off the forge, tried to put it on the anvil and it wouldn't go because "too cold to work."
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So, I started building my usual windmill tower to 170, and above altitude 140 (~30 above ground) things got LESS temporally stable? Is this going to be everywhere now?
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What, no war elephants? Don't you know this game is literally unplayable without war elephants?!? Seriously, daaang that's a lotta content+, and an impressive new release.