Epicgamer Posted August 11 Report Posted August 11 I *absolutely love* vintage story's chiselling mechanic, as it allows for a very high degree of base decoration that you can't find anywhere else. However, I had a thought- Throughout the entire game, you're (HOPEFULLY) wearing clothing. Be that your starting rags, or a gleaming suit of metal armor. However, customization here is very limited, despite often being the defining aspect of your character. Why not a "chiselling for clothes?" This could be accomplished simply through a mannequin, needle, and multiple colored fabrics. You could place any clothing onto the mannequin as a template, then load fabric into the needle to "chisel" the clothing into different shapes and colors, representing stitching together fabric. If you're making armor, the needle could be pre-loaded with whatever metal type the armor contains, allowing you to fabricate plates. Regardless of the designs, the clothes retain the same stats as their base models. It may look rougher then base-game clothing, but would allow for creative and personalized designs and would give tailors something more to do. More advanced implementations could match base game clothes in design language, but would require progressively more intensive in-game editing options.
River Oak Posted August 12 Report Posted August 12 In Mahjong Blonksy's interview with Tyron and Saraty, Saraty mentioned wanting to add a complex/in-deapth weaving mechanic to the game, tying cloth dying and weaving into how clothing and carpets are made. Very exciting stuff. Personally, I'd like to see flax processing expanded on, as well as wool, cotton and silk added to the game.
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