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Anyway, would be a good way to make hot climates more dangerous so they're not just the easy mode locations
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Randomly thought about the dangerous animals in the game. Some players struggle with bears and wolves, and they can be scary at times, but imagine how much worse it could be if things like big cats, elephants, hippos and crocodiles were in the game. Things could be so much scarier (and so much more fun).
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For anyone still following this thread; someone released a mod that does a lot of what I want (but not all!), it's called "Immersive Fibrecraft" - https://mods.vintagestory.at/show/mod/34327 And here's a video from the maker going over the mod -
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Geologically accurate caves, karst regions and more geology
River Oak replied to Nicola Belotti's topic in Suggestions
The cenotes of the Yucatan are another example. Basically lots of holes in the ground that lead to aquifers. https://en.wikipedia.org/wiki/Cenote -
I've an all AMD system and the only stuttering I've noticed are big lag spikes when temporal storms start or if I walk into a rift.
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Might have to make a support ticket and get help from the devs. Being on steamdeck certainly isn't the problem, it's likely just some funky shenanigans happening with your account or something.
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Cobblestone gets broken into Stones with Pickaxe in Crafting Grid
River Oak replied to Kohichi's topic in Suggestions
yay recycling -
If paint ever gets added to VS, having it interact with plaster would be cool. Plaster as it is now though is a bit weird; excluding stucco, "blocks" of plaster aren't really a thing irl, it'd make a lot more sense to me if plaster was an item like daub that you can apply to earthen and stone blocks. And once an earth/stone block has been plastered or white washed, then you could paint over it. Wood and daub should be able to be painted without being plasterd. Speaking of wood and walnut oil, being able to oil woods to change their colour could be interesting too, but maybe that would add too many blocks, and there's already a lot choice in wood colours. Also there's no practical point to it since wood doesn't rot.
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Calmest_of_lakes started following River Oak
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River Oak changed their profile photo
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That'd be a nice way to make panning more engaging, and it's grounded in reality.
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River Oak started following Fabric Processing Expansion
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At the moment, processing flax into linen is very simple, all you need to do is: Plant seeds and wait for them to grow. Harvest the flax plants, giving the player seeds and flax fibres. Combine four flax fibres in your crafting grid to create a flax twine. Combine four flax twines in your crafting grid to create one square metre of linen cloth. To me, the above is too simple, out of place with the rest of the game, and doesn't respect the real life work. In real life, the process is far more complicated, looking something like this: Plant seeds and wait for them to grow. Harvest the flax plants. Remove the berries with a heckle (comb) or flail. i. Crush the berries to release the seeds. ii. Separate the seeds from the husks via winnowing. You now have usable seeds. Rhett the flax stalks in a body of water for a little over a week. This makes it possible to separate the skin and inner fibres. Dry out the rhetted flax. Separate the skin from the fibres via beating or crimping. Remove course fibres via combing with progressively finer combs. You now have flax fibres. Spin the fibres using a distaff and spindle or spinning wheel. You now have flax twine/string/thread. Use a loom to weave the thread into cloth. You now have linen fabric. That's a long and complicated process, it makes you wonder how early humans ever figured it out! So-much-so that it'd be annoying and un-fun in game, but I believe a happy middle ground can be found to expand on the current in game process making it more realistic, giving it a similar level of complexity as other game mechanics, and be enjoyable for the player to engage with. I imagine something like the following would work: Plant seeds and wait for them to grow. Harvest the flax plants, giving the player stalks and seeds. (skipping the threshing process, like other crops) Seal the flax in a barrel of water to rhett for a of couple days. (similar to processing leather in game) Beat or crimp the flax to release the fibres. (either with a crimper or using a club and fibres in your crafting grid) Alternatively, just comb the rhetted flax to get the fibres. Spin the fibres with a distaff and spindle or wheel. Turn the twine into linen cloth with a loom. The loom and spinning equipment could also be used for processing wool. Wool production should also be added at some point, given it's incredible importance throughout human history for it's usefulness in creating garments and bedding. I haven't looked into wool production much, but I imagine in game it could look something like: Domesticate a wool bearing animal. (irl sheep, goats, rabbits, alpacas and dogs have all been raised for wool) Shear the animal when the wool is grown. Wash the wool. Spin the wool. Weave the wool. Turn the wool into felt as a possible extra step. The world has forgotten how much effort really goes into making fabric thanks to fast fashion, polyester and heavy machinery. It'd be nice to see cloth production respected in game. Heck, maybe even silk worms could be added one day, that'd be fun and a little bit gruesome.
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