Tyron Posted September 21, 2017 Report Posted September 21, 2017 The GameOn! Event is over ...and it was an awesome experience! We were visited by many voxel game enthusiasts that tested our game to the extreme This release should remedy all the issues the we found. Also have some pictures of our booth! Thanks to everyone that visited our booth! Saraty and TyronPicture by Creative Cut Game Updates Tweak: Updated the game icon to use the tree of the vintage story logo Tweak: Improved flint knapping experience Tweak: Players can no longer mess up. The game prevents you from removing voxels that you need. Tweak: Can no longer break below block while having a flint in hands Tweak: Amplified knapping sounds Fixed: Minor texture issues on the flint knapping surface Fixed: Player able to to break the flint knapping surface while working on it Tweak: Many block info texts are now much better formulated Tweak: Improved ladder climbing experience Player climbs upwards as long as he is walking towards the ladder block (i.e. also when walking backwards) No longer floaty left/right sliding Sneak+Walk on top of a ladder lets you slowly walk over the edge to climb downwards Tweak: Improved collisionboxes for wooden fence corners. They now tightly fit the model. Tweak: Drifters now have a 20% chance to enter a fearful state & run away after getting damaged Tweak: Bighorn sheep now drop more meat Tweak: Fat is now edible and extra nutritious Tweak: Reduced vertical attack range of creatures by 1 block Tweak: Increased creature min spawn distance to player from 10 to 18 blocks Tweak: Increased spear durability Tweak: Added missing track "Peaceful Village" Tweak: Cinematic camera now puts the player in the correct game modes when running the camera path Tweak: Prettier itemstack info box, now auto sizes and removed some useless infos. Fixed: A weird infinite loop causing massive lag when changing view distance and afterwards fly mods. Only seems to happen on some machines. Fixed: Shading issue on iron doors Fixed: Bighorn females always aggressive Fixed: Placing stuff on tool racks crashes the game Fixed: Multiple Snow layers dropping only 1 on breaking Fixed: Creatures not multiplying Fixed: Block breaking decals no longer disappearing in some cases Fixed: Some file naming issues causing the client not to start on linux (i hope i fixed them all) Fixed: .fog and.cam command crashing the game with invalid args Fixed: Weird underwater horizontal floating issue when walking straight Fixed: z-fighting on ice blocks and chicken feet Fixed: Light items dropped in water not floating all the way up to the surface Fixed some other very minor things API Feature: The blocktype configuration now allows a -"byType" modifier everywhere! (thanks to CreativeMD) [Edit:] Was forced to also release 1.4.4.2 because all blocks became unstackable View full record
stefan Posted September 21, 2017 Report Posted September 21, 2017 (edited) nice pictures. sadly, the naming problems on linux still exist. the music file "night to day.ogg". all the star textures in the enviroment directory like "starsbk.png". all the painting textures like "acitasluna.png". all the files listed should be lowercase. by the way: is windows case insensitive? Edited September 21, 2017 by stefan
Tyron Posted September 22, 2017 Author Report Posted September 22, 2017 Aw, thanks for the feedback. Right, I thought I could fix the star textures internally but that failed. I'll update the engine to no longer convert every file name to lower case. That should fix it. Yes, windows is and always has been case insensitive when it comes to accessing files
Saraty Posted September 22, 2017 Report Posted September 22, 2017 Talking about pushing the limits: flight though the clouds with over 400 movement speed (achieved manually!!!) was my favorite
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