Rainbow Fresh Posted Thursday at 04:33 PM Report Posted Thursday at 04:33 PM So I am playing a world that was generated on 1.21. As such, many traders in the general vacinity are still from a time where they were all traveling in carts; so is the Treasure Hunter in front of my base. I was about to construct a road to his little abode when I thought to myself - why live in a rotten old cart when everyone else these days gets fancy ruined housing? So I wondered - can I teleport this man out of his cart, flatten the whole thing in creative, spawn in a proper trader hut, and teleport him back in? And will that work, or are traders somehow bound to the walls they got spawned in with? Cached confines they shall never leave, this man forever trying to walk on air where this cart floor once was?
Professor Dragon Posted Thursday at 09:07 PM Report Posted Thursday at 09:07 PM (edited) Traders are tethered to a four block point from where they are spawned. This is to prevent them from wandering out of their carts into the scary night. They are not tethered or tied to particular buildings. Feel free to delete and recreate his accommodation. Feel free to spawn in more traders. I like the idea of giving a trader a spouse, and having two of them hang out in a larger Outpost. I haven't tested if OTHER traders will recognise a Treasure Hunter Trader that you have spawned in from Creative, on their menu option where they can tell you where this dude hangs out. But given that you know exactly where he is anyway, this is not likely a problem for you in a single player world. P.D. Edited Thursday at 09:08 PM by Professor Dragon
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