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Posted (edited)
On 5/12/2023 at 8:59 PM, DArkHekRoMaNT said:

Yes, I'm busy now, just added a quick patch for the shelves 😅

No matter what i put inside, e.g.

{
  "ExcludeEntities": {
    "Description": "Exclude these entities, support wildcards. Use comma (,) as separator. Take precedence over IncludeEntities",
    "Default": "humanoid-*",
    "Value": "humanoid-*"
  },

it will always delete it so that it again looks like

{
  "ExcludeEntities": {
    "Description": "Exclude these entities, support wildcards. Use comma (,) as separator. Take precedence over IncludeEntities",
    "Default": "",
    "Value": ""
  },

any tips?

Edited by Conquest of Blocks
Posted
On 6/10/2023 at 3:52 PM, Conquest of Blocks said:

No matter what i put inside, e.g.

{
  "ExcludeEntities": {
    "Description": "Exclude these entities, support wildcards. Use comma (,) as separator. Take precedence over IncludeEntities",
    "Default": "humanoid-*",
    "Value": "humanoid-*"
  },

it will always delete it so that it again looks like

{
  "ExcludeEntities": {
    "Description": "Exclude these entities, support wildcards. Use comma (,) as separator. Take precedence over IncludeEntities",
    "Default": "",
    "Value": ""
  },

any tips?

Try /cl config

  • 5 months later...
Posted (edited)

v1.18.15    for some reason i can't get modded animals to work with these cages. i am using /config captureanimals IncludeEntities creature-x-y, also tried modid:creature-x-y and it does not work. It always tells me "This animal cannot be captured". @DArkHekRoMaNT

Edited by Conquest of Blocks
  • 3 months later...
  • 7 months later...
Posted

My suggestion for balancing would be to move to a durability system. you could lower baited success % to under 100% that way the player is incentive to engage with the reducing health aspect of the mod and it remove the tedium of crafting a new cage for every capture. if you start with low durability for copper and move up with the higher tier metals it would give you a reason to make them. As of right now there is not really a point to spend the higher value metals when you can just bait copper cages.  

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