Micah Holmes Posted Friday at 05:09 PM Report Posted Friday at 05:09 PM i think I'm missing something small here but I think I have the bulk of it figured out. I dont see my recipe showing up when i try to smith: shape: Spoiler { "editor": { "collapsedPaths": "Root/HubMover/RimOuter09,Root/HubMover/RimOuter05,Root/Hub/RimInner01,Root/MainMover/RimWestMover/RimOriginUp13/RimOriginUp15/RimOriginUp16,Root/Body/abdomen/R back 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} }, "children": [ { "name": "FlangeUD1", "from": [ 0.0, -1.0, 1.0 ], "to": [ 4.0, 4.0, 4.0 ], "rotationOrigin": [ 0.0, -1.0, 1.0 ], "faces": { "north": { "texture": "#metal", "uv": [ 7.5, 1.0, 12.5, 5.0 ], "rotation": 90 }, "east": { "texture": "#metal", "uv": [ 5.0, 2.5, 10.0, 5.5 ], "rotation": 90 }, "south": { "texture": "#metal", "uv": [ 1.5, 3.0, 6.5, 7.0 ], "rotation": 90 }, "west": { "texture": "#metal", "uv": [ 3.5, 7.5, 8.5, 10.5 ], "rotation": 90 }, "up": { "texture": "#metal", "uv": [ 2.0, 11.0, 5.0, 15.0 ], "rotation": 90 }, "down": { "texture": "#metal", "uv": [ 6.5, 8.0, 10.5, 11.0 ] } } }, { "name": "SocketUD1", "from": [ 0.7, -3.0, 1.2 ], "to": [ 1.2, 6.0, 3.8 ], "rotationOrigin": [ 1.7, 0.5, 2.5 ], "faces": { "north": { "texture": "#metal", "uv": [ 0.0, 5.0, 9.0, 5.5 ], "rotation": 90 }, "east": { "texture": "#metal", "uv": [ 3.5, 1.0, 6.0, 10.0 ] }, "south": { "texture": "#metal", "uv": [ 1.0, 2.0, 10.0, 2.5 ], "rotation": 90 }, "west": { "texture": "#metal", "uv": [ 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"north": { "texture": "#metal", "uv": [ 13.5, 9.0, 15.0, 9.5 ], "rotation": 90 }, "east": { "texture": "#metal", "uv": [ 8.5, 1.5, 10.0, 10.5 ], "rotation": 90 }, "south": { "texture": "#metal", "uv": [ 12.0, 2.5, 13.5, 3.0 ], "rotation": 90 }, "west": { "texture": "#metal", "uv": [ 8.0, 5.5, 9.5, 14.5 ], "rotation": 90 }, "up": { "texture": "#metal", "uv": [ 11.5, 1.5, 12.0, 10.5 ], "windMode": [-1,-1,-1,-1], "enabled": false }, "down": { "texture": "#metal", "uv": [ 3.5, 6.5, 4.0, 15.5 ], "windMode": [-1,-1,-1,-1], "enabled": false } } }, { "name": "HubDiagonals5", "from": [ 0.3, 0.0, 1.5 ], "to": [ 2.28, 1.0, 4.0 ], "rotationOrigin": [ 0.3, 0.0, 1.5 ], "rotationX": 45.0, "faces": { "north": { "texture": "#metal", "uv": [ 14.0, 14.5, 15.5, 15.5 ] }, "east": { "texture": "#metal", "uv": [ 8.5, 7.5, 11.0, 8.5 ] }, "south": { "texture": "#metal", "uv": [ 8.0, 9.5, 9.5, 10.5 ], "windMode": [-1,-1,-1,-1], "enabled": false }, "west": { "texture": "#metal", "uv": [ 8.0, 5.0, 10.5, 6.0 ] }, "up": { "texture": "#metal", "uv": [ 8.5, 7.0, 10.0, 9.5 ] }, "down": { "texture": "#metal", "uv": [ 7.0, 8.5, 8.5, 11.0 ] } } } ] } ] } ] } ] } ]} Item: Spoiler { code: "craftsmanship:woodenaxlehub", class: "BlockAxle", entityClass: "Generic", entityBehaviors: [{ name: "Burning" }, { name: "MPAxle" }, { name: "Coverable" } ], behaviors: [{name: "Pillar", properties: { invertedPlacement: true } }, { name: "Coverable" }], attributes: { handbook: { groupBy: ["woodenaxlehub-*"] } }, creativeinventory: { "general": ["*-ud"], "mechanics": ["*-ud"] }, variantgroups: [ { code: "metal", states: ["copper"] }, { code: "rotation", states: ["ud", "ns", "we"] } ], shapeByType: { "*-ns": { base: "equipment/mech/axle-hub-light4way", rotateY: 90 }, "*-ud": { base: "equipment/mech/axle-hub-light4way", rotateZ: 90 }, "*-we": { base: "equipment/mech/axle-hub-light4way", rotateY: 0 } }, blockmaterial: "Wood", materialDensity: 450, textures: { wood: { base: "stain/pine-3" }, metal: { base: "metal/copper3" } }, sidesolid: { all: false }, sideopaque: { all: false }, combustibleProps: { burnTemperature: 600, burnDuration: 20, }, rainPermeable: true, resistance: 3.5, lightAbsorption: 0, maxStackSize: 16, drops: [ { type: "block", code: "craftsmanship:woodenaxlehub-{metal}-ud", quantity: { avg: 1 } } ], heldTpIdleAnimation: "holdbothhandslarge", groundTransform: { translation: { x: 0, y: 0, z: 0 }, rotation: { x: -90, y: 0, z: 0 }, origin: { x: 0.5, y: 0.45, z: 0.38 }, scale: 2.7 }, guiTransform: { rotation: { x: -115, y: 4, z: -33 }, scale: 1.88 }, tpHandTransform: { translation: { x: -1.5, y: -0.4, z: -0.9 }, rotation: { x: 0, y: 0, z: 90 }, origin: { x: 0.5, y: 0.25, z: 0.5 }, scale: 0.55 }, collisionSelectionBoxByType: { "*-we": { x1: 0, y1: 0, z1: 0.25, x2: 1, y2: 0.875, z2: 0.75 }, "*-ns": { x1: 0, y1: 0, z1: 0.25, x2: 1, y2: 0.875, z2: 0.75, rotateY: 90 }, "*-ud": { x1: 0.25, y1: 0, z1: 0.25, x2: 0.75, y2: 1, z2: 0.75 } }, particleCollisionBoxByType: { "*-we": { x1: 0, y1: 0, z1: 0.375, x2: 1, y2: 0.625, z2: 0.625 }, "*-ns": { x1: 0, y1: 0, z1: 0.375, x2: 1, y2: 0.625, z2: 0.625, rotateY: 90 }, "*-ud": { x1: 0.375, y1: 0, z1: 0.375, x2: 0.625, y2: 1, z2: 0.625 } }, sounds: { "hit": "game:block/planks", "break": "game:block/planks", "place": "game:block/planks", "walk": "game:walk/wood" } } Smith: Spoiler { ingredient: { type: "item", code: "game:ingot-*", name: "metal", allowedVariants: ["copper"] }, pattern: [[ "___###___", "___###___", "__#####__", "###___###", "###___###", "###___###", "__#####__", "___###___", "___###___", ],[ "___#_#___", "___#_#___", "__#####__", "###___###", "__#___#__", "###___###", "__#####__", "___#_#___", "___#_#___", ],[ "___###___", "___###___", "__#####__", "###___###", "###___###", "###___###", "__#####__", "___###___", "___###___", ]], name: "Light4wayhub", code: "craftsmanship:woodenaxlehub-{metal}-ud", output: { type: "item", code: "craftsmanship:woodenaxlehub-{metal}-ud" } }
Brady_The Posted Friday at 07:19 PM Report Posted Friday at 07:19 PM (edited) The logs should print an error message. Do the hubs show up in the handbook/inventory? You also might be mixing up two different assets. Vanilla has the item "hub-light4way-*" which has a smithing recipe and the block "woodenaxlehub-*" which currently has no recipes. Edited Friday at 07:38 PM by Brady_The
Micah Holmes Posted Friday at 07:46 PM Author Report Posted Friday at 07:46 PM Trying to make the hub for water wherl but use copper instead of iron version. When i searched thd hub it pointed to that file. I assume i got wrong one?
Brady_The Posted Friday at 07:52 PM Report Posted Friday at 07:52 PM 5 minutes ago, Micah Holmes said: I assume i got wrong one? I'd say so. { ingredientPattern: "_H_,BAB", ingredients: { "H": { type: "item", tags: ["tool-hammer"], isTool: true, toolDurabilityCost: 10 }, "B": { type: "item", code: "hub-light4way-*", name: "metal", allowedVariants: ["iron", "meteoriciron", "steel"] }, "A": { type: "block", code: "woodenaxle-ud" } }, width: 3, height: 2, output: { type: "block", code: "waterwheel-3m-north", quantity: 1 } }
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