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i think I'm missing something small here but I think I have the bulk of it figured out. I dont see my recipe showing up when i try to smith:

 

shape:

Spoiler
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												"north": { "texture": "#metal", "uv": [ 13.5, 9.0, 15.0, 9.5 ], "rotation": 90 },
												"east": { "texture": "#metal", "uv": [ 8.5, 1.5, 10.0, 10.5 ], "rotation": 90 },
												"south": { "texture": "#metal", "uv": [ 12.0, 2.5, 13.5, 3.0 ], "rotation": 90 },
												"west": { "texture": "#metal", "uv": [ 8.0, 5.5, 9.5, 14.5 ], "rotation": 90 },
												"up": { "texture": "#metal", "uv": [ 11.5, 1.5, 12.0, 10.5 ], "windMode": [-1,-1,-1,-1], "enabled": false },
												"down": { "texture": "#metal", "uv": [ 3.5, 6.5, 4.0, 15.5 ], "windMode": [-1,-1,-1,-1], "enabled": false }
											}
										},
										{
											"name": "HubDiagonals5",
											"from": [ 0.3, 0.0, 1.5 ],
											"to": [ 2.28, 1.0, 4.0 ],
											"rotationOrigin": [ 0.3, 0.0, 1.5 ],
											"rotationX": 45.0,
											"faces": {
												"north": { "texture": "#metal", "uv": [ 14.0, 14.5, 15.5, 15.5 ] },
												"east": { "texture": "#metal", "uv": [ 8.5, 7.5, 11.0, 8.5 ] },
												"south": { "texture": "#metal", "uv": [ 8.0, 9.5, 9.5, 10.5 ], "windMode": [-1,-1,-1,-1], "enabled": false },
												"west": { "texture": "#metal", "uv": [ 8.0, 5.0, 10.5, 6.0 ] },
												"up": { "texture": "#metal", "uv": [ 8.5, 7.0, 10.0, 9.5 ] },
												"down": { "texture": "#metal", "uv": [ 7.0, 8.5, 8.5, 11.0 ] }
											}
										}
									]
								}
							]
						}
					]
				}
			]
		}
	]}

 

Item:

Spoiler
{
	code: "craftsmanship:woodenaxlehub",
	class: "BlockAxle",
	entityClass: "Generic",
	entityBehaviors: [{ name: "Burning" }, { name: "MPAxle" }, { name: "Coverable" } ],
	behaviors: [{name: "Pillar", properties: { invertedPlacement: true } }, { name: "Coverable" }],
	attributes: {
		handbook: {
			groupBy: ["woodenaxlehub-*"]
		}
	},
	creativeinventory: { "general": ["*-ud"], "mechanics": ["*-ud"] },
	variantgroups: [
		{ code: "metal", states: ["copper"] },
		{ code: "rotation", states: ["ud", "ns", "we"] }
	],
	shapeByType: {
		"*-ns": { base: "equipment/mech/axle-hub-light4way", rotateY: 90 },
		"*-ud": { base: "equipment/mech/axle-hub-light4way", rotateZ: 90 },
		"*-we": { base: "equipment/mech/axle-hub-light4way", rotateY: 0 }
	},
	blockmaterial: "Wood",
	materialDensity: 450,
	textures: {
		wood: { base: "stain/pine-3" },
		metal: { base: "metal/copper3" }
	},
	sidesolid: {
		all: false
	},
	sideopaque: {
		all: false
	},
	combustibleProps: {
		burnTemperature: 600,
		burnDuration: 20,
	},
	rainPermeable: true,
	resistance: 3.5,
	lightAbsorption: 0,
	maxStackSize: 16,
	drops: [
		{ type: "block", code: "craftsmanship:woodenaxlehub-{metal}-ud", quantity: { avg: 1 }  }
	],
	heldTpIdleAnimation: "holdbothhandslarge",
	groundTransform: {
		translation: { x: 0, y: 0, z: 0 },
		rotation: { x: -90, y: 0, z: 0 },
		origin: { x: 0.5, y: 0.45, z: 0.38 },
		scale: 2.7
	},
	guiTransform: {
		rotation: { x: -115, y: 4, z: -33 },
		scale: 1.88
	},
	tpHandTransform: {
		translation: { x: -1.5, y: -0.4, z: -0.9 },
		rotation: { x: 0, y: 0, z: 90 },
		origin: { x: 0.5, y: 0.25, z: 0.5 },
		scale: 0.55
	},
	collisionSelectionBoxByType: {
		"*-we": { x1: 0, y1: 0, z1: 0.25, x2: 1, y2: 0.875, z2: 0.75 },
		"*-ns": { x1: 0, y1: 0, z1: 0.25, x2: 1, y2: 0.875, z2: 0.75, rotateY: 90 },
		"*-ud": { x1: 0.25, y1: 0, z1: 0.25, x2: 0.75, y2: 1, z2: 0.75 }
	},
	particleCollisionBoxByType: {
		"*-we": { x1: 0, y1: 0, z1: 0.375, x2: 1, y2: 0.625, z2: 0.625 },
		"*-ns": { x1: 0, y1: 0, z1: 0.375, x2: 1, y2: 0.625, z2: 0.625, rotateY: 90 },
		"*-ud": { x1: 0.375, y1: 0, z1: 0.375, x2: 0.625, y2: 1, z2: 0.625 }
	},
	sounds: {
		"hit": "game:block/planks",
		"break": "game:block/planks",
		"place": "game:block/planks",
		"walk": "game:walk/wood"
	}
}

 

Smith:

Spoiler
{
ingredient: { type: "item", code: "game:ingot-*", name: "metal", allowedVariants: ["copper"] },
pattern: [[
"___###___",
"___###___",
"__#####__",
"###___###",
"###___###",
"###___###",
"__#####__",
"___###___",
"___###___",
],[
"___#_#___",
"___#_#___",
"__#####__",
"###___###",
"__#___#__",
"###___###",
"__#####__",
"___#_#___",
"___#_#___",
],[
"___###___",
"___###___",
"__#####__",
"###___###",
"###___###",
"###___###",
"__#####__",
"___###___",
"___###___",
]],
name: "Light4wayhub",
code: "craftsmanship:woodenaxlehub-{metal}-ud",
output: { type: "item", code: "craftsmanship:woodenaxlehub-{metal}-ud" }
}

 

 

Posted (edited)

The logs should print an error message. Do the hubs show up in the handbook/inventory? You also might be mixing up two different assets. Vanilla has the item "hub-light4way-*" which has a smithing recipe and the block "woodenaxlehub-*" which currently has no recipes.

Edited by Brady_The
Posted
5 minutes ago, Micah Holmes said:

I assume i got wrong one?

I'd say so.

{
		ingredientPattern: "_H_,BAB",
		ingredients: {
			"H": { type: "item", tags: ["tool-hammer"], isTool: true, toolDurabilityCost: 10 },
			"B": { type: "item", code: "hub-light4way-*", name: "metal", allowedVariants: ["iron", "meteoriciron", "steel"] },
			"A": { type: "block", code: "woodenaxle-ud" }
		},
		width: 3,
		height: 2,
		output: { type: "block", code: "waterwheel-3m-north", quantity: 1 }
	}

 

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