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Posted (edited)
Choose who you are, build a home, trade with your neighbours and explore a brand new continent together

As an unfortunate "victim" of the sudden Vintage Rift closure, I was looking for something that fits my needs more, so I've landed upon this LotR concept and did it my way. 
The server went live on the 21st and we already have a few active players, but do not expect super-high player counts - yet.

Characters
• 17 races: elves (Noldor, Sindar, Avari), dwarves (Longbeards, Firebeards and Broadbeams, Wicked Dwarves), hobbits (Fallohide, Harfoot, Stoor), men (Men of the West, Wildmen, 
Haradrim, Easterlings, Black Númenóreans) and orcs (Orcs, Uruk-hai), each with lore-based strengths and drawbacks
• 15 classes, from Delver, Forgemaster and Geomancer to Yeoman, Wayfarer, Ranger, Druid, Man-at-Arms and Nightblade, and your class levels its own skills faster
• xSkills skill trees: you get better at what you do, with balanced bonuses

The world
• A new continent of mountain ranges, wide oceans, islands and rivers - 256,000 x 256,000 blocks (no custom map)
• Real winters with snow, ice and blizzards
• Ships and horses, ruins and story locations to discover
• 30-day months, slightly faster walking speed and food spoils at half speed

Villages, Kingdoms and War
• Found a free village anywhere. It can never be raided. Once you are 3 or more, grow it into a city, with land that grows with every citizen
• Six kinds of settlement, each with a small bonus on its own land: Shire, Realm, Hold, Warband, Company and Order
• Gears are the money: rusty gears and temporal gears pay for upkeep, shops and wars
• Alliances and treaties, or war between any two cities: agreed battle times on weekends, capture flags, war camps and bounties. A city can only fall in a war
• Abandoned villages (21 days without a visit) stay standing as ruins for passing travellers to loot or found a new village in

How we play

• Magic: spells and arcane craft with Rustbound Magic
• Rebalanced armor: heavier metals protect more but cost more healing, speed and movement
• Trading: traders, player shops, notice boards and sealed envelopes for an RP feeling
• Extra depth: Butchering and a few other additions make survival feel richer without making it harder to get into
• A ton (~170) of lore-friendly mods to enhance every aspect of gameplay
• Proximity voice chat and roleplay-style chat
• PvP only when everyone agrees, except in declared wars. Graves keep your belongings where you fall
• One home and a spawn command, no random teleports, so the world stays big
• Seasons of 3 to 6 months: every season is a fresh start.
• Roleplay is welcome, never required. English only

Join
IP: evenfall.suhosting.net (or evenfall.suhosting.net:42678)
Version: 1.22.7
Discord: https://discord.gg/rkqnT3aa7R 

Edited by Mahan
wipe and description update
  • Mahan changed the title to [1.22.7] Evenfall | Middle-earth | LotR | Roleplay | Civilization | Kingdoms | Wars | Lore | Seasons
Posted

Evenfall has been wiped: brand-new world, new factions, 8 new races

The vote was a clear yes, so, yeah we did it: Evenfall was wiped and relaunched last night with a brand-new world and a heavily reworked mod list. (It took about 6 hours of worldgen testing to get the terrain right, and it shows in my mental state and caffeine-consumption lmao)

A new world
• 256k x 256k blocks: wide valleys, mountain ranges, oceans, islands and long rivers that run across the land to the sea. Go north and fight the cold, or go south and deal with the heat

8 new races on top of the 17 from Middle-earth
• Feline: Cathay, Kahjit, Suthay, Suthayrath
• Dragonfolk: Aendrac, Draconlet, Draicor, Draikin
• Balance may get tuned, so don't count on something overpowered. Frogs and other races are still on the table: suggestions welcome!

Factions replace villages and cities
• Found a faction, claim land in chunks together, set who may build and use what, and ally with others. Factions of 3 or more get small perks on their own land
• War: stand on another faction's land and declare it. A war lasts 48 hours, and fighting and raiding are open on Saturdays and Sundays. PvP outside of wars stays opt-in
• Player-run shops, with spawn becoming a trade hub

More to find and make
• Many more animals (deer, wild cattle, elephants, big cats, rhinos, swans, arctic wolves) with some of them rideable (ride a Bear!) and plants and trees from around the world
• Mithril and other new metals, Toolsmith tool upgrades, visible backpacks with extra slots, messenger birds for letters, horse-drawn carts, lighthouses, bells, trophies, furs, sliding gates, skis and snowboards and many more things

What's gone
• The old Claims system with its villages, cities and gear bank, plus a few mods that did not make the cut (C&N Jewelry, Ithania Backpacks, among others).

Join
IP: evenfall.suhosting.net (or evenfall.suhosting.net:42678)
Version: 1.22.7
Discord: https://discord.gg/rkqnT3aa7R

The faction and war system is brand new: if something looks off, tell us on Discord.

  • Mahan changed the title to [1.22.7] Evenfall | Middle-earth | LotR | Roleplay | Civilization | Factions | Wars | Lore
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