Tyron Posted November 10, 2017 Report Share Posted November 10, 2017 Thanks to the thorough testing by you all we managed to squash a lot of bugs \o/ If no major issues appear then I will declare this version as stable in a day or 2. Enjoy! Note: For those of you that had the 1.4.6.1 pre-release - the pigs are gone again for the next feature release, it might log some errors when opening a previous world but should run fine otherwise. Game updates Tweak: Savegames now remember the ambient settings that have been tweaked through the world edit gui Tweak: Whole tree chopping no longer drops sticks Tweak: Halved spawn rate of all creatures Tweak: Replaced torch sound for @InsommniaKitten ;-) Tweak: Removed unnecessary 'X' Icons from the Singleplayer world list and MP serverlist Tweak: Increased torch light duration from 2 to 3 days. Tweak: Increased reed regrowth time from 5 to 7 days. Tweak: Improved readbility of slider tooltips Tweak: Added warning texts when selecting large world heights Fixed: Outdated texts on the playstyle buttons Fixed: Select block outline jumping for 1 frame when placing blocks Fixed: Exception thrown when typing '/gamemode 2' in the server console Fixed: Some unreported exceptions thrown when loading worldedit workspaces. Might be a cause for other issues Fixed: Don't crash the server if mono decides to fail us on Console.ReadLine() Fixed: Falling tool molds leaving behind ghost blockentities and crashing the server on chunk reload Fixed: Input text fields not unfocusing correctly (i.e. on the login screen) Fixed: Login error messages not in a human readable form Fixed: Missing names for bamboo stakes, knapping surface and several others Fixed: Player able to clip into blocks while sneaking along edges Fixed: Rendering issues when setting dynamic lights to 0 Fixed: Bloomery base dropping itself instead of bricks Fixed: Entity rendering issues on certain graphics cards Fixed: Rare occasion where eating food replenishes several times it's amount of saturation Fixed: Game crashing randomly on ingot piles Fixed: Eating mushroom animation all wonky Fixed: Rare crash when using the ingame video recorder Fixed: Missing blocktypes not rendering at all. Now shows as "Unkown block id XXX". Fixed: Game crashing on missing files that are non-critical Fixed: Log blocks listed twice in the creative inventory Fixed: Godray rays going all curvy. Now there is a high quality setting that prevents that. Fixed: Sun/Moon moving in the sky when looking around (i.e. following the player) Fixed: Game pause screen not pausing clouds and ingame world time Linux fixes Fixed: Missing game icon under linux Fixed: Client not starting under linux Fixed: "/bin bash" typo in server.sh Fixed: Broken install.sh script (by @cynthia) View full record 2 Link to comment Share on other sites More sharing options...
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