Tyron Posted November 19, 2017 Report Share Posted November 19, 2017 Cozy VintariansVersion 1.4.7, a testing release, is now ready for download in the account manager. A twitch follower of @copygirl named Derpyisbestponycausecute said "The game looks so warm and cosy", which kind of fits with the latest feature additions, so I'm naming it like that Usable Beds are not there yet, but I'll try to add them next update. At least the nights should be less annoying now. Game updates Feature: More diverse ore distribution and prospecting system Most ores are no longer uniformly distributed but there are now areas of higher and lower or even zero concentration. Surface copper still appears everywhere for an easier start into the copper age. With the help of the new prospecting pick these areas can be located. Break stone or rock with the prospecting pick at random locations within a 10 by 10 area to get a reading. Breaking only adjacent stones will not work well. Feature: Moon phases and moon phase dependent night brightness Feature: Fireflies particle effect in temperate areas during nighttime Feature: New creature: Boars Feature: Visible firepit contents: Currently only for cookable foods and crucibles. More to come in future updates Feature: Improved main menu visuals Replaced the home screen image with 5 new terrain screenshots that (should) change once a week Home screen now has a gentle particle effect Edge shading for the other screens and removed some alignment issues More fitting welcome text Feature: Improved or Tweaked creature behaviors Creatures no longer turn in place, but try to turn while moving in arcs Improved entity task selection to not cancel out eachother where they shouldn't, should make animations less cut off in some cases Added eating animations for bighorn sheep Reduced tendency for them to walk into walls Feature: Can no longer instantly ignite utility blocks. Bombs, Forges and Bloomeries now require 0.75 - 2 seconds to ignite. Feature: Added a black background behind the durability bars for greater clarity Feature: Improved explosion particle effects Feature: Easy ladder stacking. Ladders can now be more easily grown vertically up/down by aiming at top-/bottom-most block Tweak: Two performance improvements Disabled inside-block-collision test for creatures, saves about 5% game ticking performance, let's see if we can live without it. Increased chunks-to-send per tick from 2 to 32 - seems to have no performance impact and makes previously generated worlds load up to 2 times faster! (please delete servermagicnumbers.json for this change to take effect) Tweak: Bamboo now requires tool tier 1 to be broken Tweak: Lowered required mining tier for bismuth Tweak: Made tool/ingot mold insets darker for improved visibility, glass frames now completely opaque Tweak: Snowlayer blocks no longer drop anything Tweak: Improved documentation of the mod api in several areas Tweak: Added 'tool offset mode' drop down to the world edit gui Tweak: More block/item infos Ore blocks show the required mining tier in metal names instead of numbers ("requires a copper tool" instead of "requires mining tier 1") Metal Ores now have an another tooltip line showing amount of units of metal they contain. Added some item/block descriptions. Fixed: Various fixes to some block textures and visible seams at the edges. Fixed: Eliminated some potential memory leaks Fixed: Thrown spears hit detection should now be more reliable Fixed: WorldEdit Spray painting Reeds overwriting water blocks Fixed: Shears not breaking multiple blocks Fixed: Player going all jittery while sneaking and trying to step up thin blocks Fixed: Game client crashing in multiplayer when someone else flips itemstacks Fixed: Fairly severe issue with ticking block entities not unloading on chunk unload. Under certain circumstances this caused reeds to regrow instantly or replacing burned out turches to instantly burn out again. Fixed: BlockEntity container contents getting garbeld up when imported inside a schematic from a different schematic. These now automatically fix their blockid/itemid mappings Fixed: Placing a clayforming or knapping surface deleting blocks that it should in some cases Fixed: Visible seams between various block edges on custom block shapes. Fixed incorrect UV mappings on wooden doors. Screenshots Prospecting Moon Phases and Fireflies Boars Visible Firepit contents Mainmenu upgrades View full record 2 Link to comment Share on other sites More sharing options...
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