Tyron Posted June 3, 2016 Report Share Posted June 3, 2016 Was busy with real life, so little progress since last Update. Low activity will continue for some more days. Nonetheless I began work on a universal block rendering system that can take in block models in json format (practically the same as minecrafts format) and process the file into a renderable mesh in the game. added a final render pass which can apply any kind of post processing effects to the world via shader. With that I added some slight sepia effect to the scene. As always, some screenshots of the terrain are also included in the slideshow. Pictures: https://imgur.com/a/Pnnd9 View full record 1 Link to comment Share on other sites More sharing options...
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