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Sepia


Tyron

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Was busy with real life, so little progress since last Update. Low activity will continue for some more days. Nonetheless I 

  • began work on a universal block rendering system that can take in block models in json format (practically the same as minecrafts format) and process the file into a renderable mesh in the game.
     
  • added a final render pass which can apply any kind of post processing effects to the world via shader. With that I added some slight sepia effect to the scene.


As always, some screenshots of the terrain are also included in the slideshow.

Pictures: https://imgur.com/a/Pnnd9

 

 


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