Jump to content

Sepia


Tyron
 Share

Recommended Posts

Was busy with real life, so little progress since last Update. Low activity will continue for some more days. Nonetheless I 

  • began work on a universal block rendering system that can take in block models in json format (practically the same as minecrafts format) and process the file into a renderable mesh in the game.
     
  • added a final render pass which can apply any kind of post processing effects to the world via shader. With that I added some slight sepia effect to the scene.


As always, some screenshots of the terrain are also included in the slideshow.

Pictures: https://imgur.com/a/Pnnd9

 

 


View full record

  • Like 1
Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.