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Infinante loading on modded singleplayer.


Simmermom29
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I am not sure what is happening with my game. I added two mods and created a new singleplayer as per the instructions on the mod, and now I seem to be stuck in an infinite loading loop of the same five phrases. I have canceled and restarted the load many times, and yet still getting the same thing. I also made sure to get the latest version of both mods. Also despite turning the music volume all the way to zero it still plays as if at full volume. The two mods are the Neolithic mod and the Carry Capacity mod that it states it needs.

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I also can't seem to get any mods to work, and I am not sure if that has anything to do with the fact i have two separate files automatically for this game along with two mod folders. I have had to uninstall and reinstall 4 times now because the mods have screwed something up. I don't know if i am doing it wrong or what also the video for instructing on how to install mods isn't in english nor does it actually show really how to do it.

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I also now keep getting this crash notice despite having uninstalled and reinstalled the game since removing the mods 4 times again along with uninstalling and reinstalling the installer.

 

Running on 64 bit Windows with 16 GB RAM
Version: v1.13.4 (Stable)11/6/2020 12:43:39 PM: Critical error occurred
System.Exception: Don't know how to instantiate entityBehavior of type damagenotify did you forget to register a mapping?
   at Vintagestory.Common.ClassRegistry.CreateEntityBehavior(Entity forEntity, String className)
   at Vintagestory.API.Common.Entities.EntitySidedProperties.loadBehaviors(Entity entity, EntityProperties properties, IWorldAccessor world)
   at Vintagestory.API.Common.Entities.EntityProperties.Initialize(Entity entity, ICoreAPI api)
   at Vintagestory.API.Common.Entities.Entity.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d)
   at Vintagestory.API.Common.EntityAgent.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d)
   at Vintagestory.Server.ServerMain.LoadEntity(Entity entity, Int64 fromChunkIndex3d)
   at Vintagestory.Server.ServerSystemSupplyChunks.<>c__DisplayClass17_0.<loadOrGenerateChunkColumn>b__0()
   at Vintagestory.Server.ServerMain.ProcessMainThreadTasks()
   at Vintagestory.Server.ServerMain.ProcessMain()
   at Vintagestory.Server.ServerMain.Stop(String reason)
   at _lYLQLGyldvbDG9rPQyiRVeIqQVp._jhlACAxVTWwWpkUsVk64nWsVWoN()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
-------------------------------

 

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Just open the game and use the mods menu. Once you are in there, there is an option to open the mods folder, open and paste your mods in there. You may need to go delete whatever mods you threw into the other folders.

If this doesn't work we may need to @ the developer Tyron.

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