I also now keep getting this crash notice despite having uninstalled and reinstalled the game since removing the mods 4 times again along with uninstalling and reinstalling the installer.
Running on 64 bit Windows with 16 GB RAM
Version: v1.13.4 (Stable)11/6/2020 12:43:39 PM: Critical error occurred
System.Exception: Don't know how to instantiate entityBehavior of type damagenotify did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateEntityBehavior(Entity forEntity, String className)
at Vintagestory.API.Common.Entities.EntitySidedProperties.loadBehaviors(Entity entity, EntityProperties properties, IWorldAccessor world)
at Vintagestory.API.Common.Entities.EntityProperties.Initialize(Entity entity, ICoreAPI api)
at Vintagestory.API.Common.Entities.Entity.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d)
at Vintagestory.API.Common.EntityAgent.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d)
at Vintagestory.Server.ServerMain.LoadEntity(Entity entity, Int64 fromChunkIndex3d)
at Vintagestory.Server.ServerSystemSupplyChunks.<>c__DisplayClass17_0.<loadOrGenerateChunkColumn>b__0()
at Vintagestory.Server.ServerMain.ProcessMainThreadTasks()
at Vintagestory.Server.ServerMain.ProcessMain()
at Vintagestory.Server.ServerMain.Stop(String reason)
at _lYLQLGyldvbDG9rPQyiRVeIqQVp._jhlACAxVTWwWpkUsVk64nWsVWoN()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
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