Tyron Posted December 4, 2020 Report Share Posted December 4, 2020 Dear Steeled Community v1.14.0-rc.9, a release candidate, can now be downloaded through the account manager. Alrighty! I'm carefully optimistic that this the last release candidate before we can go stable.  Game updates Tweak: Pulverizer output better distributed on solid surface (if no hopper) Tweak: Reduce lag spikes when large bodies of water are freezing/melting (technical info: reduced instant-chunk-update radius from 3 to 2) Tweak: Spawn some more particles on in-water dissolving dropped items Fixed: Yet another source of lag spikes (apparently far away players were tesselated? o.o) Fixed: Unable to ignite firepits in claimed areas despite use allowance Fixed: Right click on claimed lands sending more data to the client than necessary Fixed: Dropped boots sinking into the ground Fixed: Potential exceptions thrown during chunk tesselation Fixed: Exception in latest code, fix player character not visible in character screen Fixed: Rot no longer stacking to 64 in Barrel Fixed: Pulverizer output items spawning just inside adjacent solid blocks and quantum tunneling (a.k.a. Houdini) effect Fixed: Missing meteoric iron scale and plate leggings recipe Fixed: Better server side error handling for clients that join with invalid uid/token/playername Api fixed: Hopefully fixes overlay textures ignoring other mod domains Api fixed: <font color="grey"> vtml tag crashing the game, now it defaults to black Api fixed: <icon> vtml tag rendering at the wrong position  View full record 3 Link to comment Share on other sites More sharing options...
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