Tyron Posted February 21, 2018 Report Posted February 21, 2018 Version 1.5.1.1, a testing release, is now ready for download in the account manager. Should clear up most issues observed in 1.5.1. Next version will probably be a stable release \o/ Full game updates list Tweak: Added black bronze anvil Tweak: Added support for ambient occlusion for json models. This now produces smooth light attenuation on plaster blocks, but might cause other issues. Might need to specifically disable AO on some blocks. Tweak: Rock now requires mining tier 2 (copper) to break (there was no stone pick in the first place...) Tweak: Added some debug logging to track down a crash issue while crafting observed by @MarcAFK Fixed: Pumpkin Crop! Fixed: Crop never indicating when it is done growing. It now has a withered stage Fixed: Vines deleting themselves upon chunk reload Fixed: Vines not fully respecting the game calendar (fast forward to the future should make the crop instantly mature) Fixed: Added missing recipe for scythehead + stick = scythe Fixed: Chests no longer craftable Fixed: Chest in creative inventory facing the wrong direction, fixed stairs not in construction tab. Fixed: Black bronze axe not having extra attack damage Fixed: Prevent a crash during clay forming Fixed: Placing blocks not possible at all when standing above max world height Fixed: (Attempted fix) Issues with basalt forming underwater where it shouldn't Fixed: Planter eating cattail roots when right clicked Fixed: Many fixes related to the GUI Updates (incorrect overlapping of individualual elements, open/close behavior of the chat hud not properly working, some dialogs not properly focusing) Fixed: Flint ore block not dropping itself when surrounded by air Fixed: Many blocks (firepit, forge, ingot mold, etc.) not unregistering their game tick listeners, causing a long running server to slowly but eventually lag to death and possibly other odd behaviors. API Updates Tweak: Renamed several API methods to something more meaningful Tweak: The Ladder behavior can now also be applied to other blocks (I hope!) Tweak: Asset manager now logs the filepaths of external origins, if present Fixed: tree.MarkPathDirty() crashing the client if the path does not exist server side, but does exist client side. Now the client will delete the path instead. Fixed: clientworld.AllOnlinePlayers should now no longer contain unloaded players and have all the data for already online players Other Updates Reported Windows Defender Security detecting VintageStory.exe as Trojan as false positive >.> Add an exclusion if you have this issue: https://support.microsoft.com/en-us/help/4028485/windows-10-add-an-exclusion-to-windows-defender-antivirus View full record 1
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