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MarcAFK

Vintarian
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MarcAFK last won the day on March 10 2018

MarcAFK had the most liked content!

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About MarcAFK

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    Stone Age Settler

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  1. MarcAFK

    Anvil recycle

    You could probably throw the anvil on the forge till its glowing, then break it up with an axe and a hammer.
  2. Oh I like this. I need to add big clay pots and things to earthworks now.
  3. Its been a very long time since the last update, but we finally have all the colours of the rainbow .. At least 4 of them anyway.
  4. I'll take a look. At a glance I might assume it's because my version contains 4 decimal places, the new versioning might expect at most 3 and then a -. I'll do some testing. Also, I want to redo my bags to using the Fauna mod in future.
  5. I like the pictographs. Personally, I think just a single colour coded icon would be fine, if anyone wants really fine grained detail either have a numerical 00/100% mouseover, or perhaps mods could give differen readings. But I really think keeping the UI uncluttered, and only providing the minimal information necessary, while keeping the look at the correct aesthetic is the major goal. To clarify: I think at least air, and exhaustion icons should only show up when theres a need. But maybe food, water, and health should also only show up when they get below a certain range, maybe 80%? Perhaps also a very fine coloured bar could be used as well.
  6. Andesite tends to be a big more rougher textured, larger inclusion chunks, but still a fairly even distribution. Though both types are pretty similar in makeup, sometimes with veins.
  7. Whitelist me Please. MarcAFK , 30+, I make simple content mods and like blockman.
  8. I plan on adding different colours to clay items. I hadn't thought about the clay molding texture, that should definately be the right colour. I'll take a look at it.
  9. Bug fixed. Version 0.1.1 released (check OP) Heres a screenshot showing how the new claystone looks.
  10. MarcAFK

    Town House

    I'm not so sure about the multi tone cobble, but it's a fairly interesting build.
  11. These are great, I love the idea of upgrading your old bags, and would love to add something that allows converting 4 reed baskets into a floor basket.
  12. Kudos for putting in the work to make this a reality, my halfassed version of this was fine for me but having hardcoded transition bricks on every block looked bad on many occasions.
  13. My next release is significant enough that I'm releasing it by itself before integrating it into the main mod. Earthworks 0.1 adds additional types of clay, red and brown, allowing the extra models that are already in the assets to finally be used. I have made minor edits to the clay deposits them self to differentiate them more . Theres no need to show the new brick types since they're already available in creative, and the recipe is the same, so heres a screenshot showing how they look. Red clay is as common as blue, brown is a little rarer, it should show in similar places as peat. You need to generate new chunks to find the new clay types, how far you'll have to walk will depend on your view distance and how much exploring you've done already. or you could generate a new world ( I don't recommend it). Next I hope to introduce similar variation into claystone.
  14. Note: There is currenly a bug with the cooking pot, the game will crash when mousing over a cooked pot in the firepit. I'm working on a fix. Also Theres a bug n the toolmold which has been fixed, the updated version will be uploaded shortly. Earthworks Is about enhancing the opportunities you have for crafting with the materials that already exist in the game, adding recipes for items that only exist in creative, or giving more colour variants for existing items. Red and brown clays join the existing blue and fireclays, both are a little rarer like fireclay, red clay shows in drier hotter climates, whereas brown clay is more likely in colder climates. Red and brown bricks are also added, allowing 4 variants of existing brick blocks. Theres hardened clay of course. And Mudbricks, light and dark. Making mudbrick is simple. Dark is the same as cob, but with the middle grass replaced with clay, while light additionally has one dirt replaced with sand. Shingles next: Created in much the same as bricks, the recipe yields 2 shingles for 6 clay, and requires baking. Next we have a splash of colour; vibrant coloured pots and planters thanks to Tony Liberatto and Novocain. Bowls have been given a similar makeover, they even work for cooking, once again thanks to a little code by Novocain. Wateringcans also have colour, and are quite functional. And finally all toolmolds have been given a dash of colour, why should industry be mundane? A future update will add working coloured cooking pots, most of these blocks can also be found in the neolithic mod. Earthworks-1.0.1.zip Finally the details of my earlier MarcTehk mod, which is depreciated and not updated for 1.9, but will be left here for reference, as well as the older versions of earthworks.
  15. I love this, it's more immersive than shoving furniture into your pocket. That said, how hard is it I wonder to further integrate this into the UI so that you only have a single slot of inventory for heavy stuff so that it must be carried around or placed onto pack animals, powered transport etc.
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