Mikel Monleón Posted December 16, 2020 Report Posted December 16, 2020 I think tracing mechanics would fit perfectly with this game. Imagine this: Depending on the terrain, wet soil/sand/gravel/snow would leave paw/foot prints behind for a brief while. If an animal or player is wounded, they could also leave a trail of blood. Maybe even have broken foliage if a large animal runs through a bush? How the game is currently, it's very easy to loose track of animals when chasing them. I feel like implementing this would add another layer of immersion if done correctly.
Satras Posted December 16, 2020 Report Posted December 16, 2020 Similarly, sometimes I mix up different Pigs and all of the sudden three pigs run after me instead of the other way around
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