Bastez Posted January 5, 2021 Report Share Posted January 5, 2021 I think the nutrient/soil mechanic is good but the display of percentage figures somewhat spoils the immersion. Might it be better to show this as three bars for K,N,P or better yet some sort of symbol/graphic which shows what type of crop(s) would grow best in that block? Perhaps some sort of 'pie chart' with crops around the edge, shaded to show the most suitable crop. Or, maybe that numerical information should only be visible using some sort of 'technology'. Stone Age people would have looked at, felt and maybe sniffed the soil and used experience to figure out what would grow there. Just ideas 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted January 5, 2021 Report Share Posted January 5, 2021 That sounds rather annoying, honestly. I can accept using an item to determine soil quality, but I'm not using the item on every block. It would need to passively function to not become more tedious than it already is. Link to comment Share on other sites More sharing options...
Mikel Monleón Posted January 5, 2021 Report Share Posted January 5, 2021 (edited) I like those ideas. Maybe it can just be texture or color coded to keep it simple. Edited January 5, 2021 by Mikel Monleón 1 Link to comment Share on other sites More sharing options...
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