Fistandantilus Posted September 7, 2025 Report Posted September 7, 2025 (edited) I am having trouble with GitHub allowing me to use my Gmail to login for some reason, is there any other alternative to report a bug? I'm sure its a temporary issue but id like to report while the irons hot so to speak, lol, I've had the last few things I've crafted just disappear, some pelts, fat, and reed baskets, as soon as I crafted them, just gone. for now I've closed the game and will try it after reloading in, and hunting more fat to replace the deleted fat. Edit: I included the details of what i was reporting in case some good Samaritan might feel like reporting it to GitHub for me, feel free Edited September 7, 2025 by Fistandantilus P.s note
rayos1994 Posted September 24, 2025 Report Posted September 24, 2025 Running on 64 bit Windows 10.0.19045.0 with 3891 MB RAM Game Version: v1.21.1 (Stable) 23/09/2025 08:53:05 p. m.: Critical error occurred Loaded Mods: game@1.21.1, creative@1.21.1, survival@1.21.1 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.Entities.Entity.<>c__DisplayClass139_0.<Initialize>b__1() in VintagestoryApi\Common\Entity\Entity.cs:line 612 at Vintagestory.API.Datastructures.SyncedTreeAttribute.FromBytes(BinaryReader stream) in VintagestoryApi\Datastructures\AttributeTree\Other\SyncedTreeAttribute.cs:line 236 at Vintagestory.API.Common.Entities.Entity.FromBytes(BinaryReader reader, Boolean isSync) in VintagestoryApi\Common\Entity\Entity.cs:line 1917 at Vintagestory.API.Common.EntityAgent.FromBytes(BinaryReader reader, Boolean forClient) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 791 at Vintagestory.Client.NoObf.ClientSystemEntities.updateEntityFromPacket(Packet_Entity entitypacket, Entity entity) in VintagestoryLib\Client\Systems\Entities.cs:line 426 at Vintagestory.Client.NoObf.ClientSystemEntities.createOrUpdateEntityFromPacket(Packet_Entity entitypacket, ClientMain game, Boolean addToLoadQueue) in VintagestoryLib\Client\Systems\Entities.cs:line 417 at Vintagestory.Client.NoObf.ClientSystemEntities.<>c__DisplayClass8_0.<HandleEntityLoadedPacket>b__0() in VintagestoryLib\Client\Systems\Entities.cs:line 222 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 752 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
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