Unclesid Posted March 20, 2018 Report Share Posted March 20, 2018 I'm generally curious on how about building new models/content for this game might go in the future. If blender isn't an option, vertex modeling on the VS model maker would be a nice addition to content creation. Making complex low poly 3d objects is hard to do with singular blocks and scaling, and would reduce the time needed to produce models for modding. As long as it's low poly it shouldn't hurt the game too much. Thoughts? Link to comment Share on other sites More sharing options...
Tyron Posted March 20, 2018 Report Share Posted March 20, 2018 Yea I would like to add official support for that some day. Until then, modders could already code their own importers for creature models and block models via block entities. Would also be fairly trivial to make it also moddable for non block entity blocks Link to comment Share on other sites More sharing options...
Unclesid Posted March 20, 2018 Author Report Share Posted March 20, 2018 Oh cool, was just curious to see where the general direction was going. But it's definitely not an immediate concern. Link to comment Share on other sites More sharing options...
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