Tyron Posted May 26, 2018 Report Share Posted May 26, 2018 Wavy VintariansVersion 1.5.4, a stable release, is now ready for download in the account manager. The game looks stable enough to warrant a stable release, so here, have a stable! Thanks to everyone adventurous enough to try out the testing release and submitting bug reports New Versioning Scheme Sorry for the confusion with all the versioning stuff, please bear with me as we try to get into a good rhythm of versioning. Whatever releases I only upload on our Discord server will now be marked as a pre-release. Any unstable releases will be marked 'rc' for release candidate. So by this scheme I have to up the version to 1.5.4 now. Examples: 1.5.4 - a public, stable release 1.5.5-pre.1 - a private testing release (these may be also posted to our discord server) 1.5.5-pre.2 1.5.5-rc.1 - a public release candidate (same as "unstable" is now) 1.5.5-rc.2 1.5.5 - another public, stable release Full game updates list Tweak: Lily pads now rock up and down with the water waves Tweak: /clear command no longer clears the character/outfit inventory Tweak: Added debug logging for tracking cynthias login crash Fixed: Blocks not place-able when there is a dropped item in the way Fixed: Torchholder recipe not usable in survival mode Fixed: Standing inside a lily pad block creates underwater fog Fixed: Editing sign text deleting the 4th line Fixed: .reload textures not reloading worn outfits Fixed: Water sideflowing animation on nearby ice blocks Fixed: Flying upwards into blocks did not properly collide the player Fixed: Exception thrown when shutting down server during spawn chunks generation Fixed: Hitting esc while assigning controls ingame no longer makes it impossible to get back into escape menu. The esc now cancels the current hotkey assignment Fixed: Attempt Number 2 to fix "incorrect known srgb profile" error log spam in linux. May break a lot of textures under linux. Fixed: Placed bed block info only shown for the top block Fixed: Breaking pre 1.5.3 chests dropping invisible item that crashes the game when collected Fixed: Thrown stones colliding with wall when thrown in a 1 block wide corridor API/Modding Updates Feature: Added client side event OnReloadTextures Tweak: The block properties glowLevel and renderFlags are now marked obsolete, to be replaced with the more intuitive vertexFlags object Tweak: Improved the phrasing on some of the logs when loading mods Tweak: Mod specific loggers in preparation for better error/warning/obsolete tracking for modders Fixed: Mod compiling issues in certain situations Fixed: Texture base and overlay cannot be from different domains View full record Link to comment Share on other sites More sharing options...
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