Thalius Posted September 4, 2021 Report Posted September 4, 2021 I feel like this is a long shot at this point, since I've not seen or heard of this in a mod yet, but has anyone figured out how to give mobs a ranged attack yet? I have a tribal entity mod I've been working on but it feels not quite ready yet. One big thing I want is to be able to give them blow guns and crude bows, which are pointless if there is no ranged attack they can use with them. Without ranged attacks allowing me to give them blowguns and crude bows, they are just little tribal orcish looking entities running around with flint knives and clubs. Still fun, but incomplete feeling. 1
l33tmaan Posted September 4, 2021 Report Posted September 4, 2021 (edited) Yes, Caelum Terras has flying locusts that can shoot at you. Yes, it is terrifying. Yes, Jakecool did it again. Edited September 4, 2021 by l33tmaan
Thalius Posted September 4, 2021 Author Report Posted September 4, 2021 11 minutes ago, l33tmaan said: Yes, Caelum Terras has flying locusts that can shoot at you. Yes, it is terrifying. Yes, Jakecool did it again. Hmm.. I'll have to check that out and reach out to him then. Thanks
l33tmaan Posted September 4, 2021 Report Posted September 4, 2021 (edited) You may have picked a bad time to ask, but good luck! It might be quicker to just look at the files yourself. There's even an AiTaskRangedAttack.cs! Edited September 4, 2021 by l33tmaan
Thalius Posted September 4, 2021 Author Report Posted September 4, 2021 1 minute ago, l33tmaan said: You may have picked a bad time to ask, but good luck! It might be quicker to just look at the files yourself. I am in the process of doing so as we speak. I'll message him if I have questions. 1 1
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