FlyveHest Posted October 30, 2021 Report Share Posted October 30, 2021 I was wondering if its possible to make a mod that randomizes every players spawn, so no-one spawns in the same place? Maybe a configurable min/max random distance from default spawn would be nice. Link to comment Share on other sites More sharing options...
jakecool19 Posted October 30, 2021 Report Share Posted October 30, 2021 That is already a vanilla feature. /worldConfig spawnRadius [number] Link to comment Share on other sites More sharing options...
FlyveHest Posted October 31, 2021 Author Report Share Posted October 31, 2021 I had seen this, but I wasn't sure if it chose a new point every time you died, or if the one that got chosen on first spawn persisted for that particular player. 1 Link to comment Share on other sites More sharing options...
Kolyenka Posted November 1, 2021 Report Share Posted November 1, 2021 No, it chooses a new spawn every time, for everyone Link to comment Share on other sites More sharing options...
FlyveHest Posted November 1, 2021 Author Report Share Posted November 1, 2021 (edited) Well, then my original request still stands, dying and then spawing 10k blocks away from previous spawn was not what I was looking for. But generating a random, persistant, spawn for every player once, is. Edit: I've grep'ed my way through the VS source to try and see how spawnRadius is used, and I can't seem to find any references other than the one used in the assembly information. Edited November 1, 2021 by FlyveHest Link to comment Share on other sites More sharing options...
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