Tonzag Posted January 29, 2022 Author Report Posted January 29, 2022 @Ambulate In SomnisServer or solo game? What other mods have been used?
Ambulate In Somnis Posted January 30, 2022 Report Posted January 30, 2022 (edited) 14 hours ago, Tonzag said: @Ambulate In SomnisServer or solo game? What other mods have been used? Solo game, but game always starts server even for solo game. Many mods, later I'll fill up the list Edited January 30, 2022 by Ambulate In Somnis
Tonzag Posted February 1, 2022 Author Report Posted February 1, 2022 @Ambulate In SomnisAs it turned out, I'm an idiot. The simplest little thing that led to this error will be fixed in the next update 1
Lumber Jackson Posted February 11, 2022 Report Posted February 11, 2022 So I noticed that the sax doesn't do everything the knife does. Can't scrape hides for instance. Is this by design?
Tonzag Posted February 12, 2022 Author Report Posted February 12, 2022 @Lumber JacksonNo, it's my mistake. I will fix it
Lumber Jackson Posted February 13, 2022 Report Posted February 13, 2022 5 hours ago, Tonzag said: @Lumber JacksonNo, it's my mistake. I will fix it Cool, thanks for letting me know!
Lumber Jackson Posted February 13, 2022 Report Posted February 13, 2022 Found another issue. With just this mod installed, it will crash to desktop if you open the handbook and look at the fur gloves recipe. If you need a log let me know.
Tonzag Posted February 14, 2022 Author Report Posted February 14, 2022 @Lumber JacksonThanks for the hint! Already fixed it, maybe there will be a patch soon 1
Curtis Humphries Posted April 8, 2022 Report Posted April 8, 2022 Hey I'm running a server in a windows vm with the modlist just fine. Players on the server love the mod so I REALLY don't want to remove it. But running the client in linux gives me this crash after connecting to the server. Makes it kinda difficult to join them unless I restart into poopy butt-hole windows. Honestly not a huge aggravation really just one of the like.... 3? maybe 4? things I have to restart into windows for. Figured I'd drop the log here in hopes of some light. download clone embed print report Running on 64 bit Linux with 31 GB. Game Version: v1.16.4 (Stable) Loaded Mods: backpackpack@1.0.2, buildingplus@1.1.2, chiseltools@1.4.4, collabclasses@3.0.4, dragonflies@1.2.0, expandedfoods@1.5.3-pre.6, hideandfabric@1.1.0, moremetals@1.0.5, moreroads@1.4.3, necessaries@1.1.1, nodrifterthrowing@1.0.0, primitivesurvival@2.8.0, qptech@1.7.6, thecritterpack@0.7.6, viescraftmachines@1.17.0, game@1.16.4, carrycapacity@0.6.4, fromgoldencombs@1.3.11, lichen@1.6.1, moreanimals@1.2.2, petai@1.4.2, playercorpse@1.3.1, stonequarry@1.6.5, tpnet@1.5.1, creative@1.16.4, survival@1.16.4, xlib@0.6.8, xrowboat@0.0.3, bricklayers@0.9.0, feverstonehorses@1.2.6, packanimals@1.0.1, wildcraft@1.2.2, xskillspatched@0.6.9-dev.7 2022-04-08 9:59:27 AM: Critical error occurred System.Exception: Don't know how to instantiate item of class 'Mace' did you forget to register a mapping? at Vintagestory.Common.ClassRegistry.CreateItem (System.String itemClass) [0x0001e] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket (_V5KVIg6AZCt8Xw4s8zyEyfYSGfh packet, Vintagestory.API.Common.IWorldAccessor world, Vintagestory.Common.ClassRegistry registry) [0x00000] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssetsStep1 () [0x000cb] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at Vintagestory.Client.NoObf.GeneralPacketHandler+<>c.<HandleServerAssets>b__21_0 () [0x00000] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks (System.Single deltaTime) [0x00028] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at _eaiE9OWXDVmX2r6n7JaWPscBEkO._LvzIyYpsQCoC78JubjSO0HCjtTg (System.Single ) [0x00400] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j (System.Single ) [0x001c0] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr (System.Single ) [0x000cc] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame (System.Object sender, OpenTK.FrameEventArgs e) [0x00141] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at (wrapper delegate-invoke) System.EventHandler`1[OpenTK.FrameEventArgs].invoke_void_object_TEventArgs(object,OpenTK.FrameEventArgs) at OpenTK.GameWindow.OnRenderFrame (OpenTK.FrameEventArgs e) [0x00000] in <a4886e33f9fc416195d24950e7205b94>:0 at OpenTK.GameWindow.OnRenderFrameInternal (OpenTK.FrameEventArgs e) [0x00010] in <a4886e33f9fc416195d24950e7205b94>:0 at OpenTK.GameWindow.RaiseRenderFrame (System.Double elapsed, System.Double& timestamp) [0x0000c] in <a4886e33f9fc416195d24950e7205b94>:0 at OpenTK.GameWindow.DispatchRenderFrame () [0x00038] in <a4886e33f9fc416195d24950e7205b94>:0 at OpenTK.GameWindow.Run (System.Double updates_per_second, System.Double frames_per_second) [0x00104] in <a4886e33f9fc416195d24950e7205b94>:0 at OpenTK.GameWindow.Run () [0x00000] in <a4886e33f9fc416195d24950e7205b94>:0 at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK (_3HJA5NvAIx31LXjscc3HGjXaR6q , System.String[] ) [0x003dc] in <29d88641cda44fa481e9734466805d45>:0 at _TRhArnJABwZoV9Vt7Ld2l65Xzgg+_fSeTszd4whwFiRbaTa0d2CyPdfJ._SvbPzpxmSlo5pUMfGCrGwu2xebc () [0x00000] in <29d88641cda44fa481e9734466805d45>:0 at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK (System.Threading.ThreadStart ) [0x00007] in <6b6988c5e6264e7e8b7a32e875df9528>:0 -------------------------------
Tonzag Posted April 14, 2022 Author Report Posted April 14, 2022 @Curtis HumphriesI will try to finde out what's going wrong
PhyDoesStuff Posted June 11, 2022 Report Posted June 11, 2022 I've found a few non-breaking issues while running this mod. Mod version: v1.0.9 Game version: 1.16.5 Issue: Some barrel recipes don't properly specify litres. (discovered in server-main.txt) Log lines: 10.6.2022 19:46:07 [Warning] Barrel recipe barrel recipe tonwexp:recipes/barrel/lac.json, ingredient game:resin does not define a litres attribute but a quantity, will assume quantity=litres for backwards compatibility. 10.6.2022 19:46:07 [Warning] Barrel recipe barrel recipe tonwexp:recipes/barrel/scalecolor.json, ingredient tonwexp:laccolor-green does not define a litres attribute but a quantity, will assume quantity=litres for backwards compatibility. 10.6.2022 19:46:07 [Warning] Barrel recipe barrel recipe tonwexp:recipes/barrel/scalecolor.json, ingredient tonwexp:laccolor-yellow does not define a litres attribute but a quantity, will assume quantity=litres for backwards compatibility. 10.6.2022 19:46:07 [Warning] Barrel recipe barrel recipe tonwexp:recipes/barrel/scalecolor.json, ingredient tonwexp:laccolor-orange does not define a litres attribute but a quantity, will assume quantity=litres for backwards compatibility. The first entry only appears if the Expanded Foods mod is also active, since that seems to give resin a quantity in litres. Issue: Multiple missing texture assets (discovered in client-main.txt) Log lines: 10.6.2022 19:46:16 [Warning] Texture asset 'tonwexp:textures/entity/armor/lamelar/tinbronze.png' not found (defined in Shape file tonwexp:entity/seraph/armor/lamelarar/head). 10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/steelu.png' not found (defined in Item tonwexp:carswordblade-steelu). 10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/blackbronzeb.png' not found (defined in Item tonwexp:gladius-blackbronzeb). 10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/ironl.png' not found (defined in Item tonwexp:gladius-ironl). 10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/steelb.png' not found (defined in Item tonwexp:gladius-steelb). 10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/meteoricironl.png' not found (defined in Item tonwexp:gladius-meteoricironl). 10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/blackbronzel.png' not found (defined in Item tonwexp:mace-blackbronzel). 10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/steell.png' not found (defined in Item tonwexp:mace-steell). 10.6.2022 19:46:16 [Warning] Texture asset 'tonwexp:textures/entity/shelds/scutum/red.png' not found (defined in Shape file tonwexp:item/scutum). 10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/blackbronzeb.png' not found (defined in Item code tonwexp:gladius-blackbronzeb). 10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/ironl.png' not found (defined in Item code tonwexp:gladius-ironl). 10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/steelb.png' not found (defined in Item code tonwexp:gladius-steelb). 10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/meteoricironl.png' not found (defined in Item code tonwexp:gladius-meteoricironl). 10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/blackbronzel.png' not found (defined in Item code tonwexp:mace-blackbronzel). 10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/steell.png' not found (defined in Item code tonwexp:mace-steell).
Tonzag Posted June 21, 2022 Author Report Posted June 21, 2022 @PhyDoesStuffThank you for help! As soon I have enough time I will try to fix this little issue
Iphour Posted August 19, 2022 Report Posted August 19, 2022 Made an iron war ax and currently it can only be used as a weapon but not as a tool. Can't chop wood or leaves with it. This mod has been great and my friends have been loving it!
Godemperor Posted August 31, 2022 Report Posted August 31, 2022 Well you be updating this mod anytime soon? 4
Tedi_OwO Posted December 15, 2023 Report Posted December 15, 2023 is this mod going to be updated because it was perfect and nice to play this mod I have been waiting for an update for some time now
gravitronconnor Posted January 25, 2024 Report Posted January 25, 2024 since the 1.19 the mod isnt working at all, the items that ad been crafted are with a black skin and have no description and can't be used. It seems that the mod isnt compatible anymore.
surio Posted September 29, 2024 Report Posted September 29, 2024 On 12/15/2023 at 9:20 PM, Tedi_OwO said: is this mod going to be updated because it was perfect and nice to play this mod I have been waiting for an update for some time now On 1/25/2024 at 2:18 PM, gravitronconnor said: since the 1.19 the mod isnt working at all, the items that ad been crafted are with a black skin and have no description and can't be used. It seems that the mod isnt compatible anymore. For those who are still interested in this mod, I have worked with other modders and updated it to work in sync with 1.19.8. I also hope to continue maintaining this mod until tonzag comes back and wants to take it back. tonzag really had a winner in this mod, and I don't want to see it fall by the wayside yet. Thanks are due to all the die-hard fans of this mod both here and in the mod page comments section. They were the ones (along with my son) who inspired me to take over this mod. Here's the link to the latest mod release page on moddb https://mods.vintagestory.at/show/mod/14800
surio Posted November 6, 2024 Report Posted November 6, 2024 (edited) https://mods.vintagestory.at/show/mod/14800 Shields have been re-added to mod. Latest version is 2.0.0 Edited November 6, 2024 by surio 1
flackstacks Posted July 22, 2025 Report Posted July 22, 2025 (edited) I wish this info page contained the stats of the items. Even if only a small amount. Like damage, tier and durability. I'm interested in the undoubtedly beautiful weapons but don't know if I will even use the pretty but otherwise foreign items, without knowing the performance. & i know i can find out in game and will likely do so now Edited July 22, 2025 by eerino added last line of text
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