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  • 2 weeks later...
  • Tonzag changed the title to Ancient Military Technology (AnMiTech) v1.0.9
  • 1 month later...
Posted

Hey I'm running a server in a windows vm with the modlist just fine. Players on the server love the mod so I REALLY don't want to remove it. But running the client in linux gives me this crash after connecting to the server. Makes it kinda difficult to join them unless I restart into poopy butt-hole windows. Honestly not a huge aggravation really just one of the like.... 3? maybe 4? things I have to restart into windows for. Figured I'd drop the log here in hopes of some light.

  1. Running on 64 bit Linux with 31 GB.
  2. Game Version: v1.16.4 (Stable)
  3. Loaded Mods: backpackpack@1.0.2, buildingplus@1.1.2, chiseltools@1.4.4, collabclasses@3.0.4, dragonflies@1.2.0, expandedfoods@1.5.3-pre.6, hideandfabric@1.1.0, moremetals@1.0.5, moreroads@1.4.3, necessaries@1.1.1, nodrifterthrowing@1.0.0, primitivesurvival@2.8.0, qptech@1.7.6, thecritterpack@0.7.6, viescraftmachines@1.17.0, game@1.16.4, carrycapacity@0.6.4, fromgoldencombs@1.3.11, lichen@1.6.1, moreanimals@1.2.2, petai@1.4.2, playercorpse@1.3.1, stonequarry@1.6.5, tpnet@1.5.1, creative@1.16.4, survival@1.16.4, xlib@0.6.8, xrowboat@0.0.3, bricklayers@0.9.0, feverstonehorses@1.2.6, packanimals@1.0.1, wildcraft@1.2.2, xskillspatched@0.6.9-dev.7
  4. 2022-04-08 9:59:27 AM: Critical error occurred
  5. System.Exception: Don't know how to instantiate item of class 'Mace' did you forget to register a mapping?
  6. at Vintagestory.Common.ClassRegistry.CreateItem (System.String itemClass) [0x0001e] in <6b6988c5e6264e7e8b7a32e875df9528>:0
  7. at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket (_V5KVIg6AZCt8Xw4s8zyEyfYSGfh packet, Vintagestory.API.Common.IWorldAccessor world, Vintagestory.Common.ClassRegistry registry) [0x00000] in <6b6988c5e6264e7e8b7a32e875df9528>:0
  8. at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssetsStep1 () [0x000cb] in <6b6988c5e6264e7e8b7a32e875df9528>:0
  9. at Vintagestory.Client.NoObf.GeneralPacketHandler+<>c.<HandleServerAssets>b__21_0 () [0x00000] in <6b6988c5e6264e7e8b7a32e875df9528>:0
  10. at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks (System.Single deltaTime) [0x00028] in <6b6988c5e6264e7e8b7a32e875df9528>:0
  11. at _eaiE9OWXDVmX2r6n7JaWPscBEkO._LvzIyYpsQCoC78JubjSO0HCjtTg (System.Single ) [0x00400] in <6b6988c5e6264e7e8b7a32e875df9528>:0
  12. at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j (System.Single ) [0x001c0] in <6b6988c5e6264e7e8b7a32e875df9528>:0
  13. at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr (System.Single ) [0x000cc] in <6b6988c5e6264e7e8b7a32e875df9528>:0
  14. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame (System.Object sender, OpenTK.FrameEventArgs e) [0x00141] in <6b6988c5e6264e7e8b7a32e875df9528>:0
  15. at (wrapper delegate-invoke) System.EventHandler`1[OpenTK.FrameEventArgs].invoke_void_object_TEventArgs(object,OpenTK.FrameEventArgs)
  16. at OpenTK.GameWindow.OnRenderFrame (OpenTK.FrameEventArgs e) [0x00000] in <a4886e33f9fc416195d24950e7205b94>:0
  17. at OpenTK.GameWindow.OnRenderFrameInternal (OpenTK.FrameEventArgs e) [0x00010] in <a4886e33f9fc416195d24950e7205b94>:0
  18. at OpenTK.GameWindow.RaiseRenderFrame (System.Double elapsed, System.Double& timestamp) [0x0000c] in <a4886e33f9fc416195d24950e7205b94>:0
  19. at OpenTK.GameWindow.DispatchRenderFrame () [0x00038] in <a4886e33f9fc416195d24950e7205b94>:0
  20. at OpenTK.GameWindow.Run (System.Double updates_per_second, System.Double frames_per_second) [0x00104] in <a4886e33f9fc416195d24950e7205b94>:0
  21. at OpenTK.GameWindow.Run () [0x00000] in <a4886e33f9fc416195d24950e7205b94>:0
  22. at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK (_3HJA5NvAIx31LXjscc3HGjXaR6q , System.String[] ) [0x003dc] in <29d88641cda44fa481e9734466805d45>:0
  23. at _TRhArnJABwZoV9Vt7Ld2l65Xzgg+_fSeTszd4whwFiRbaTa0d2CyPdfJ._SvbPzpxmSlo5pUMfGCrGwu2xebc () [0x00000] in <29d88641cda44fa481e9734466805d45>:0
  24. at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK (System.Threading.ThreadStart ) [0x00007] in <6b6988c5e6264e7e8b7a32e875df9528>:0
  25. -------------------------------
  • 1 month later...
Posted

I've found a few non-breaking issues while running this mod.

Mod version: v1.0.9

Game version: 1.16.5

Issue: Some barrel recipes don't properly specify litres. (discovered in server-main.txt)

Log lines:

10.6.2022 19:46:07 [Warning] Barrel recipe barrel recipe tonwexp:recipes/barrel/lac.json, ingredient game:resin does not define a litres attribute but a quantity, will assume quantity=litres for backwards compatibility.
10.6.2022 19:46:07 [Warning] Barrel recipe barrel recipe tonwexp:recipes/barrel/scalecolor.json, ingredient tonwexp:laccolor-green does not define a litres attribute but a quantity, will assume quantity=litres for backwards compatibility.
10.6.2022 19:46:07 [Warning] Barrel recipe barrel recipe tonwexp:recipes/barrel/scalecolor.json, ingredient tonwexp:laccolor-yellow does not define a litres attribute but a quantity, will assume quantity=litres for backwards compatibility.
10.6.2022 19:46:07 [Warning] Barrel recipe barrel recipe tonwexp:recipes/barrel/scalecolor.json, ingredient tonwexp:laccolor-orange does not define a litres attribute but a quantity, will assume quantity=litres for backwards compatibility.

The first entry only appears if the Expanded Foods mod is also active, since that seems to give resin a quantity in litres.

Issue: Multiple missing texture assets (discovered in client-main.txt)

Log lines:

10.6.2022 19:46:16 [Warning] Texture asset 'tonwexp:textures/entity/armor/lamelar/tinbronze.png' not found (defined in Shape file tonwexp:entity/seraph/armor/lamelarar/head).
10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/steelu.png' not found (defined in Item tonwexp:carswordblade-steelu).
10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/blackbronzeb.png' not found (defined in Item tonwexp:gladius-blackbronzeb).
10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/ironl.png' not found (defined in Item tonwexp:gladius-ironl).
10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/steelb.png' not found (defined in Item tonwexp:gladius-steelb).
10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/meteoricironl.png' not found (defined in Item tonwexp:gladius-meteoricironl).
10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/blackbronzel.png' not found (defined in Item tonwexp:mace-blackbronzel).
10.6.2022 19:46:16 [Warning] Texture asset 'game:textures/block/metal/ingot/steell.png' not found (defined in Item tonwexp:mace-steell).
10.6.2022 19:46:16 [Warning] Texture asset 'tonwexp:textures/entity/shelds/scutum/red.png' not found (defined in Shape file tonwexp:item/scutum).

10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/blackbronzeb.png' not found (defined in Item code tonwexp:gladius-blackbronzeb).
10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/ironl.png' not found (defined in Item code tonwexp:gladius-ironl).
10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/steelb.png' not found (defined in Item code tonwexp:gladius-steelb).
10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/meteoricironl.png' not found (defined in Item code tonwexp:gladius-meteoricironl).
10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/blackbronzel.png' not found (defined in Item code tonwexp:mace-blackbronzel).
10.6.2022 19:46:18 [Warning] Texture asset 'game:textures/block/metal/ingot/steell.png' not found (defined in Item code tonwexp:mace-steell).

 

  • 2 weeks later...
  • 1 month later...
Posted

Made an iron war ax and currently it can only be used as a weapon but not as a tool. Can't chop wood or leaves with it. This mod has been great and my friends have been loving it!

  • 2 weeks later...
  • 1 year later...
  • 1 month later...
  • 8 months later...
Posted
On 12/15/2023 at 9:20 PM, Tedi_OwO said:

is this mod going to be updated because it was perfect and nice to play this mod I have been waiting for an update for some time now

 

On 1/25/2024 at 2:18 PM, gravitronconnor said:

since the 1.19 the mod isnt working at all, the items that ad been crafted are with a black skin and have no description and can't be used. It seems that the mod isnt compatible anymore. :/

For those who are still interested in this mod, I have worked with other modders and updated it to work in sync with 1.19.8.

I also hope to continue maintaining this mod until tonzag comes back and wants to take it back. tonzag really had a winner in this mod, and I don't want to see it fall by the wayside yet. 

Thanks are due to all the die-hard fans of this mod both here and in the mod page comments section. They were the ones (along with my son) who inspired me to take over this mod.

Here's the link to the latest mod release page on moddb https://mods.vintagestory.at/show/mod/14800

  • 1 month later...
  • 8 months later...
Posted (edited)

I wish this info page contained the stats of the items. Even if only a small amount. Like damage, tier and durability. I'm interested in the undoubtedly beautiful weapons but don't know if I will even use the pretty but otherwise foreign items, without knowing the performance. 

& i know i can find out in game and will likely do so now

Edited by eerino
added last line of text
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