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Server Crash - Address already in use


Simeon Weigel
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I have an issue with the new Version of the Vintagestory server. When I execute the start command it says:

VintagestoryServer.exe is up and running!

But it always produces the following output in the server-crash.txt:

Version: v1.15.10 (Stable)12/29/2021 9:17:56 AM: Critical error occurred
System.Net.Sockets.SocketException (0x80004005): Address already in use
  at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in <4e15bbae9d7043d8afd6cfd50bd9bd5a>:0 
  at Vintagestory.Server.ServerNetManager.StartServer (System.Int32 port, System.String ipAddress) [0x0007d] in <be10c4c7e7ee4ac5b68783f6507c58a7>:0 
  at Vintagestory.Server.TcpNetServer.Start () [0x00000] in <be10c4c7e7ee4ac5b68783f6507c58a7>:0 
  at Vintagestory.Server.ServerMain.AfterSaveGameLoaded () [0x000f1] in <be10c4c7e7ee4ac5b68783f6507c58a7>:0 
  at Vintagestory.Server.ServerMain.Launch () [0x001c9] in <be10c4c7e7ee4ac5b68783f6507c58a7>:0 
  at ‬‏‬‎‭‎‮‌‮‪‭‎‬‫‏‪‬‎‍‍‮.‫‌‏‍‬‏‮‪‮‎‎‏‎‬‌‬‮‮‍‮ () [0x000c8] in <8bc5c61efe484c1d9f0b9dde9f42dc5f>:0 
  at _E5WqgB878qvAOVUQ9yfqu340l7G._XiZO0qHpODOJko3v6YCZBF7Z5Se (System.Threading.ThreadStart ) [0x00007] in <be10c4c7e7ee4ac5b68783f6507c58a7>:0 

When I check the status of the server a few seconds later it will then most likely say:

Data path is /var/vintagestory/data
VintagestoryServer.exe is not running.
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