Tyron Posted September 25, 2018 Report Share Posted September 25, 2018 28 tweaks/fixes in 24 hours. More than one bugfix/tweak per hour this time. Yay! Game updates Tweak: Creative inventory search now also searches the item/block description texts (+caches the texts for faster search) Tweak: Slightly shortened range for med/high/very high quality shadows, at the gain of higher quality near shadows Tweak: Animals require more food to reproduce Tweak: Slightly increased chance of sulfur surface deposits Tweak: Testing versions now will also notify you if a newer stable release is out! \o/ Tweak: Crash reporter also logs game version number Tweak: Ingot mold / Tool mod no longer displaying "liquid" below 80% melting point, instead it now writes "soft", and then "hardened" when below the usual 20% temp Fixed: Right clicking bloomery with empty hands crashing the game Fixed: Wrong particle color spawned by lantern breaking Fixed: Smithing and metal pouring particles blue colored Fixed: Alt+F9 crashing the game Fixed: Might fix held torch light not working after loading the game until player moved a chunk Fixed: May fix the weird issues blockentities are not removed property, leaving behind various artifacts Fixed: Sun/Moon disappearing when dynamic shadow is on and an item is held in hands Fixed: Eggs in meals not adding any saturation to the meals Fixed: Breaking time for glass slabs too long Fixed: Should prevent the game from crashing when trying to use a crucible thats in an invalid state Fixed: Client side fire columns of death emanating from charcoal pits Fixed: Should fix fire pit not redrawing after its contents changed Fixed: Should avoid a crash with the trough blocks Fixed: Worldgen deleting itemstacks in ruins and logging errors Fixed: Game crashing when clicking singleplayer in the main menu while another game/server is running. Instead now prevents you from launching or editing a savegame that is not writable Fixed: Player rotation resetting when cycling from 3rd person to overhead mode Fixed: Mod asset load order reversed, preventing asset overrides Fixed: Unclear naming on some of the ore blocks Fixed: Cube particles not getting shaded when dynamic shadows are on Fixed: Some missing/broken/incorrect blocks/items in ruins Fixed: Chest type in tooltip text in code form and not name form View full record Link to comment Share on other sites More sharing options...
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