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Posted

I wish the sounds were broken down into more customizable options, such as hostile mobs and passive mobs. I'd also like there to be a master volume that leaves the individual sliders in place but can affect all volume types as a whole. For example being able to completely mute the game with one slider.

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  • 2 weeks later...
Posted

Seconding this.  More audio control would be invaluable.  I've resorted to manually tweaking the .ogg assets to adjust relative volume of various sound sets, like everything related to temporal stability and rifts, passive creatures, traders, etc.

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