Tyron Posted August 3, 2022 Report Share Posted August 3, 2022 Dear Feature-Rich Community v1.17.0-rc.4, an unstable release, can now be downloaded through the account manager (section "Other Goodies"). The stabilization of 1.17 continues. This time with mostly non-critical, but important fixes. Looks like we are getting close to stable!Casting table, shared by metal#3033 on discordGame updates Feature: Added 6 new crock labels, dynamically chosen based on contents, including for when its contents are rotten Tweak: Fine tuned reflective shader. Fixed reflective tiling issues. Tweak: Can now interact with firepits while having a torch or pot in hands Tweak: Firepit now reduces the font size for the cooking recipe text if necessary Tweak: On world creation, the game now tries to avoid spawning players above 75% of world height Tweak: Snappier, crunchier gravel step sound Tweak: Server repair mode will now regenerate corrupted chunks, should they ever appear Fixed: Might fix UI rendering issues on MacOS M1 chips Fixed: Lowest liquid level no longer flowing downwards Fixed: Cascade bomb explosion did not destroy the bomb but dropped an item Fixed: Itemstack tooltip flicker every second in the handbook Fixed: Missing hotkey symbol in the flint tooltip Fixed: Game crashing on invalid hotkeys (e.g. when using russian translations) Fixed: Loose stones poke holes in lava lakes during worldgen Fixed: Hitting 'H' while hovering water bowl opened the page on the honey bowl Fixed: Fish trying to jump back into water throwing an exception on the server Fixed: Visible seams between some blocks Fixed: Weird interactions with rush matting Fixed: Own step sound not playing at the player but at the step location Fixed: Seraph voices missing in some cases Fixed: Might fix missing libsztd dll error in some instances Fixed: Buggy lamellar armor repair Fixed: Macro editor did not prevent duplicate macro names, causing undefined behavior Fixed: Bamboo hat recipes no longer conflict with bamboo roof ridge recipe. Fixed: Game crash when trying to repair gamboised helmets Fixed: Waterlogging issues with ruins generated underwater Api Refactor: Renamed IWorldChunk.Blocks to IWorldChunk.Data. IWorldChunk.Blocks still exists but is obsolete now. Api Tweak: Added new "Quantity" field to crushing properties to allow for fractional values. Api fixed: TreeAttribute.Clone() caused ItemstackAttribute values to loose its resolved Block/Item Api Refactor: Large refactor of the API methods for setting liquids. The default GetBlock() is no longer obsolete. Sorry modders this liquid layer stuff is all new tech so please bear with us while we work out kinks in the api, even though we are in a release candidate already. On the bright side, the block layer related API methods should be much more intuitive now. Api Refactor: ChunkDataLayer code (See also pinned discord post in #mods) View full record 6 2 Link to comment Share on other sites More sharing options...
Professor Dragon Posted August 17, 2022 Report Share Posted August 17, 2022 On 8/4/2022 at 4:12 AM, Tyron said: Tweak: Can now interact with firepits while having a torch or pot in hands So much good stuff. The above is something I've been hoping for though. Yay! Link to comment Share on other sites More sharing options...
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