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3RS

Vintarian
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Everything posted by 3RS

  1. I guess I'm not doing a good job at communicating what I mean. Happens. Text is hard to understand intent. I don't care if others want to discuss. That's not the reason why I came back. I was being specifically addressed in the post above by Hal. I tried to give the old reasoning for why I came up with what I did to give clarity. I pointed out the age of the post that was being responded to, to show that it is almost a year old and I might not feel the same way I do now as I did then. And, I don't. In my opinion, there was no reason to bring me back into conversation when there were clearly others, like yourself, who were more currently active and willing to talk about it. I have no problem with anyone discussing the merit of fishing as a future endeavor. By all means, discuss away. But my place in the discussion ended a long time ago.
  2. I've abandoned this idea, as you can tell by the fact that my original post is one month away from being a year old, because it clashes with the early game. In the beginning it's all about finding a place to settle down and finding a sustainable food source. The panic to find said food source, in my opinion is a good thing. Gives challenge. However... Whether it be by net or anything else, it doesn't matter, but fishing would break that to pieces. Nets would not be all that hard to make, unless you make them hard to make, but then what would be the point in doing so? If they are hard to make then it's off putting, and hunting and farming would be better. If they're easy to make, then you wouldn't need to hunt or farm. One could argue to not make fish as filling, but what would be the point? Meat isn't that hard to get, as animals are kinda dumb and easy to trap. At the end of the day, if you can't trade them for gears, fish would serve but one purpose, and that is consumption. And since there are already sources of food easier to get and better to eat, there isn't much of a practical reason to implement it. The only two reasons to have it is for the sake of realism or challenge. That's why people fish recreationally. It's about getting the right bait, finding the right spot, and fighting the good fight to either land the fish or have it get away. Might not make sense to some, but that's the reason. However, that's a flimsy reason to have it implemented in Vintage Story. I've mulled it over in my head time and time again, and I just couldn't get fishing to fit in to Vintage Story at all. At least not in a practical progression sense. What does that mean? Well. Foraging comes before farming. Farming comes before hunting. Hunting comes before ranching. As you can see, there is natural flow to the progression of sustainable food. But were would fish fit into this? I don't know, which is why I stopped and let the thread go it's own way. TL:DR Fish as a food source would either be too broken, or take up to many resources and make it not worth it.
  3. I had this big detailed argument typed out, but you know? Why get into it? Over a suggestion no the less. What I tried to do is come up with an Idea to make fishing similar to the same progression as mining and metalworking with ores. Better pickaxes mine better ores. Better anvils make better tools. Better fishing rods land better fish. It's that simple. Vintage Story walks a fine line between too plain and too complex. Make it too plain, and it's boring and not engaging. Make it too complex, and it's aggravating and off putting to do. Balance should not be sacrificed for the sake of realism. Just because that's what's used in real life, doesn't mean that it's healthy for the environment of the game world. It might break the natural order of how the devs made the world to begin with. Sometimes it's better to just leave it out, and that's the reason why I think fishing hasn't been implemented yet. Do I think fishing would be cool? Sure. Who cares how its done in the game mechanically. However, I do care if it ends up breaking the natural progression that's currently there. But maybe I'm out of touch. I haven't played Vintage Story in half a year, and I don't have much desire to return to it as of late. So why am I here? I just felt like my idea was getting lost on people, due to their desire for realism. VS is a game, first and foremost. And my idea was how to make a game more compelling, not more realistic. Peace.
  4. Yep. Just tested it out myself and it works like a charm! Thank you very much for your hard work.
  5. After the updating to todays current stable patch, I've had consistent crashes placing picked up storage onto Mudbrick Slabs. Haven't tried any other surface yet, so I don't know if it's just Mudbrick Slabs. I'll try some others out and edit this post with my findings. Don't think this is a mod conflict either, but when it comes to coding, I'm a grade A dunce. Crash Info. Update: Tried placing it on Dirt, Sand, and Logs. Still crashed every time. Guess I should also mention that this is a offline singleplayer world, but I'm certain it's probably happening to everybody.
  6. Hello again! I've returned with another suggestion. "Fishing." Now I'm sure this is in the works, but I thought I'd plop my 2 cent here to help the devs come up with something more robust. I'll delve into my madness in sections. So here we go! Section 1: Rods and Reels. Fishing can't be done with out a fishing rod. Well okay, maybe you can fish with your hands but that's beside the point here. So, how would you make one? That's fairly simple. 3 sticks in a diagonal, and 3 rope in an reverse L shape. Like so!(S=Stick, R=Rope.) S S R S R R But that's only one type of fishing rod. The cheap affordable rod to craft I'll call, the "Shoddy Rod"! Yes yes, I can already hear the giggling. You're all so cleaver and witty. But why more rods? Well, not only to have a progression of durability, but I also would like for better rods to give you the ability to catch better fish. What does that mean? I'll get into it in another section, but basically if you want to catch higher quality fish, you need a better quality rod. How are the other rods made? Instead of sticks and rope, you'll be working with boards of the many different woods and rope.(I decided to go with rope considering that flax can be hard to find. The reels, however will need either flax fiber or twine. In this way, it's like you are removing the rope and replacing it with the reel and flax fishing line. Or something like that.) Though I was going to try and figure out which woods will create which qualities of rods, I had no such luck... I tried using the bow index(for bows naturally) to use as a springboard, but sadly, it was beyond me. But that's my goal. Different tree boards yield different rod types. The next step up would be to add a reel to the rods to make them even better. The reels will be made of ores, like copper and such. Maybe adding a reel to a weaker rod type will up the quality of fish it can catch, and not just its durability. How do you craft a reel? I'm not sure yet... "Reel"-ly hadn't given that part much thought... Get it?... Anyway, that's the general idea. Section 2: The Fish. Next, let's talk about fish quality, shall we? What I mean by this, is that fish fall within certain star qualities. For the sake of not making this thread a novel, I'll focus on some well known river fish and rank them as follows. 1 Star quality: Black Crappie, White Crappie, Bluegill, Sunfish 2 Star: Yellow Perch, Yellow Bullhead Catfish, Black Bullhead Catfish, Rock Bass 3 Star: Smallmouth Bass, Walleye, Sauger, Common Carp, Rainbow Trout 4 Star: Largemouth Bass, Chain Pickerel, Brown Bullhead Catfish, Char 5 Star: Channel Catfish, Flathead Catfish, Northern Pike, Muskellunge, Black Sturgeon 6 Star: White Sturgeon Or something like this. How does this correlate to the rods? Simple, cheap rods can only catch 1 Star quality fish, while the highest rods can catch fish from 5 Star and lower. Reels are needed for the elusive 6 Stars. Reels and can also be used to lower the chances of cheaper quality fish. Obviously they can be cooked and eaten, with better yields the higher the fish's quality. But why eat them when you can SELL them? Which leads too... Section 3: The Humble Fish Monger. A new trader type that specializes in, well... Fish! If you got a bunch of fish swimming a hole in your pockets, and don't need to cook 'em, find yourself a Fish Monger to sell them. Now 1 stars aren't gonna fetch much, a gear or two at best. But the higher up you go, the bigger your fortune will get! Now the Fish Monger doesn't just buy fish, they also sell them as well. As a general rule, they won't be buying any fish that they are selling though. That rule should be obvious as to why it exists. But fish isn't the only thing they sell. You can find rods, reels, and even some fancy fisherman garb for you to spruce yourself up with. Like vests or waders. Strictly cosmetic mind you. They also might sell some other things, but those things will be found in... Section 4: To In-"Fin"-ity and Beyond! In this section I'll briefly go over some ideas that don't necessarily need to be apart of Fishing basic. To start, fisheries. Much like raising chickens, pigs and such, it would be just as nice to raise fish too. You can get eggs, meat, and course the fish themselves. Now in order for you to keep them you'll need... Fish food.(The other thing I was thinking the Fish Monger can sell.) Fish food can come in three varieties. Common Fish food, for 1 to 2 star fish. Made from berries and veggies. Better Fish food, for 3 to 4 stars. Made from 1 or 2 star fish. And High grade Fish food, for 5 to 6 stars. Made from 3 to 4 star fish. You can feed them buy using small or large troughs respectively, placing them on the sides of the livewell they are living in. Of course you can just display your fish in a nice little aquarium in your home. Another thing that can be added later is fishing locations. Ponds, Rivers, and Oceans. Each having their own yield of fish. You can even go further and make regional variations for each as well. Not only that, but I was thinking that instead of the standard one button press, or mouse click catch, a mini-game could be played. Something along the lines of how Stardew Valley does fishing. That way there's a little challenge, and you can kind tell what fish you might have on the line. Though I suppose this can leave you open to a wolf ambush... And... That's it! Of course, as always, feel free to add to, take way, or whatever you like. So, has ol' 3RS hit a home run? Or have I struck out?
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