Hello again! I've returned with another suggestion. "Fishing." Now I'm sure this is in the works, but I thought I'd plop my 2 cent here to help the devs come up with something more robust. I'll delve into my madness in sections. So here we go!
Section 1: Rods and Reels.
Fishing can't be done with out a fishing rod. Well okay, maybe you can fish with your hands but that's beside the point here. So, how would you make one? That's fairly simple. 3 sticks in a diagonal, and 3 rope in an reverse L shape. Like so!(S=Stick, R=Rope.)
S
S R
S R R
But that's only one type of fishing rod. The cheap affordable rod to craft I'll call, the "Shoddy Rod"! Yes yes, I can already hear the giggling. You're all so cleaver and witty. But why more rods? Well, not only to have a progression of durability, but I also would like for better rods to give you the ability to catch better fish. What does that mean? I'll get into it in another section, but basically if you want to catch higher quality fish, you need a better quality rod.
How are the other rods made? Instead of sticks and rope, you'll be working with boards of the many different woods and rope.(I decided to go with rope considering that flax can be hard to find. The reels, however will need either flax fiber or twine. In this way, it's like you are removing the rope and replacing it with the reel and flax fishing line. Or something like that.) Though I was going to try and figure out which woods will create which qualities of rods, I had no such luck... I tried using the bow index(for bows naturally) to use as a springboard, but sadly, it was beyond me. But that's my goal. Different tree boards yield different rod types. The next step up would be to add a reel to the rods to make them even better. The reels will be made of ores, like copper and such. Maybe adding a reel to a weaker rod type will up the quality of fish it can catch, and not just its durability. How do you craft a reel? I'm not sure yet... "Reel"-ly hadn't given that part much thought... Get it?... Anyway, that's the general idea.
Section 2: The Fish.
Next, let's talk about fish quality, shall we? What I mean by this, is that fish fall within certain star qualities. For the sake of not making this thread a novel, I'll focus on some well known river fish and rank them as follows.
1 Star quality: Black Crappie, White Crappie, Bluegill, Sunfish
2 Star: Yellow Perch, Yellow Bullhead Catfish, Black Bullhead Catfish, Rock Bass
3 Star: Smallmouth Bass, Walleye, Sauger, Common Carp, Rainbow Trout
4 Star: Largemouth Bass, Chain Pickerel, Brown Bullhead Catfish, Char
5 Star: Channel Catfish, Flathead Catfish, Northern Pike, Muskellunge, Black Sturgeon
6 Star: White Sturgeon
Or something like this. How does this correlate to the rods? Simple, cheap rods can only catch 1 Star quality fish, while the highest rods can catch fish from 5 Star and lower. Reels are needed for the elusive 6 Stars. Reels and can also be used to lower the chances of cheaper quality fish. Obviously they can be cooked and eaten, with better yields the higher the fish's quality. But why eat them when you can SELL them? Which leads too...
Section 3: The Humble Fish Monger.
A new trader type that specializes in, well... Fish! If you got a bunch of fish swimming a hole in your pockets, and don't need to cook 'em, find yourself a Fish Monger to sell them. Now 1 stars aren't gonna fetch much, a gear or two at best. But the higher up you go, the bigger your fortune will get! Now the Fish Monger doesn't just buy fish, they also sell them as well. As a general rule, they won't be buying any fish that they are selling though. That rule should be obvious as to why it exists. But fish isn't the only thing they sell. You can find rods, reels, and even some fancy fisherman garb for you to spruce yourself up with. Like vests or waders. Strictly cosmetic mind you. They also might sell some other things, but those things will be found in...
Section 4: To In-"Fin"-ity and Beyond!
In this section I'll briefly go over some ideas that don't necessarily need to be apart of Fishing basic.
To start, fisheries. Much like raising chickens, pigs and such, it would be just as nice to raise fish too. You can get eggs, meat, and course the fish themselves. Now in order for you to keep them you'll need...
Fish food.(The other thing I was thinking the Fish Monger can sell.) Fish food can come in three varieties. Common Fish food, for 1 to 2 star fish. Made from berries and veggies. Better Fish food, for 3 to 4 stars. Made from 1 or 2 star fish. And High grade Fish food, for 5 to 6 stars. Made from 3 to 4 star fish. You can feed them buy using small or large troughs respectively, placing them on the sides of the livewell they are living in.
Of course you can just display your fish in a nice little aquarium in your home.
Another thing that can be added later is fishing locations. Ponds, Rivers, and Oceans. Each having their own yield of fish. You can even go further and make regional variations for each as well.
Not only that, but I was thinking that instead of the standard one button press, or mouse click catch, a mini-game could be played. Something along the lines of how Stardew Valley does fishing. That way there's a little challenge, and you can kind tell what fish you might have on the line. Though I suppose this can leave you open to a wolf ambush...
And... That's it! Of course, as always, feel free to add to, take way, or whatever you like. So, has ol' 3RS hit a home run? Or have I struck out?