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maibock

Vintarian
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maibock last won the day on November 21 2022

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  1. Interesting, will test this the next time I end up playing.
  2. There is ale/beer already in the game, but making the whole brewing mechanic a bit more complex just for extra content's sake would be pretty fun.
  3. Think of em' like feral animals escaping captivity after the good 'ol rottening that sent humans underground.
  4. Yeah, I'd definitely be a fan of that. Some sorta dwarf fortress-eque trading spot that results in yearly caravans of a few trader carts would be nice.
  5. I honestly feel like that should be kept in as well. Having more choices on how to progress is nice, as long as both are close to the same-ish amount of effort, just with different mechanics and gameplay involved. Perhaps instead of outright removing it, maybe lowering the chance of getting bronze chains and lamellae when panning bony soil? Regardless, I'm a big fan of playing malefactor and simply just looting from ruins, that sort of scrapping gameplay is immensely fun to me.
  6. Oh no, time for a demon core incident in Vintage Story
  7. Well, the creeper works completely differently, only directly attacking with the intent of killing the player with environmental damage being a byproduct of the attempt at killing. Pretty sure this suggestion has the enemy in question trying to indirectly harm the player via destruction of barriers, etc. instead of direct damage.
  8. Definitely feel like a more fleshed out version of the creeeper would be a great addition to this game, especially a monster related to the rot considering that it has very little in game presence outside of lorebooks and tapestries.
  9. See, making them a permanent source of power as seen with translocators would completely nullify the diamond issue. Consumable temporal gears as fuel sounds horrifying to manage.
  10. Maybe even some wacky sort of temporal gear powered-steampunky invention?
  11. Can use a modified version of the fruit trees already ingame, they grow similarly to the trees in the Dynamic Trees mod.
  12. Maybe instead of occupying a bag slot, perhaps one of the cosmetic slots? Alongside that, simply making it a container that can only contain arrows or other throwable weapons would be pretty nice as well.
  13. maibock

    What about 1.18?

    Honestly, ya'll should probably deal with the ugly-ish terrain transitions for now once the update comes out, it shouldn't be that bad if you've played games with various terrain generation updates like Minecraft. Just be sure to save a pre-1.18 backup if you decide against it.
  14. Woah! This is really cool, would definitely use this as a mod. As for being in the actual game, a dumbed down mechanic would probably work, kind of like the Antique Atlas mod for Minecraft.
  15. Awesome! The details on those windows are crazy
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