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maibock

Vintarian
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Everything posted by maibock

  1. Interesting, will test this the next time I end up playing.
  2. There is ale/beer already in the game, but making the whole brewing mechanic a bit more complex just for extra content's sake would be pretty fun.
  3. Think of em' like feral animals escaping captivity after the good 'ol rottening that sent humans underground.
  4. Yeah, I'd definitely be a fan of that. Some sorta dwarf fortress-eque trading spot that results in yearly caravans of a few trader carts would be nice.
  5. I honestly feel like that should be kept in as well. Having more choices on how to progress is nice, as long as both are close to the same-ish amount of effort, just with different mechanics and gameplay involved. Perhaps instead of outright removing it, maybe lowering the chance of getting bronze chains and lamellae when panning bony soil? Regardless, I'm a big fan of playing malefactor and simply just looting from ruins, that sort of scrapping gameplay is immensely fun to me.
  6. Oh no, time for a demon core incident in Vintage Story
  7. Well, the creeper works completely differently, only directly attacking with the intent of killing the player with environmental damage being a byproduct of the attempt at killing. Pretty sure this suggestion has the enemy in question trying to indirectly harm the player via destruction of barriers, etc. instead of direct damage.
  8. Definitely feel like a more fleshed out version of the creeeper would be a great addition to this game, especially a monster related to the rot considering that it has very little in game presence outside of lorebooks and tapestries.
  9. See, making them a permanent source of power as seen with translocators would completely nullify the diamond issue. Consumable temporal gears as fuel sounds horrifying to manage.
  10. Maybe even some wacky sort of temporal gear powered-steampunky invention?
  11. Can use a modified version of the fruit trees already ingame, they grow similarly to the trees in the Dynamic Trees mod.
  12. Maybe instead of occupying a bag slot, perhaps one of the cosmetic slots? Alongside that, simply making it a container that can only contain arrows or other throwable weapons would be pretty nice as well.
  13. maibock

    What about 1.18?

    Honestly, ya'll should probably deal with the ugly-ish terrain transitions for now once the update comes out, it shouldn't be that bad if you've played games with various terrain generation updates like Minecraft. Just be sure to save a pre-1.18 backup if you decide against it.
  14. Woah! This is really cool, would definitely use this as a mod. As for being in the actual game, a dumbed down mechanic would probably work, kind of like the Antique Atlas mod for Minecraft.
  15. Awesome! The details on those windows are crazy
  16. Could basically reskin the pie mechanics to fit the needs of what you want here?
  17. Definitely fair here, wasn't really thinking right there, coffee clearly didn't kick in yet hahah. Was going to write some snarky response about wolves also needlessly kicking new players in the 'nads for no reason, but they always stay as an issue throughout the game, regardless of skill level. Hidden mushroom stats though? Like you said, the new players would be the only ones dealing with that problem, the experienced ones having already memorized which ones are poisonous and which ones aren't. It'd be immersive, but gameplay definitely takes a priority over realism.
  18. Would be neat if it was like Project Zomboid's mushrooms, in which at the game start, all mushroom effects are unknown, having to figure them out through experimentation, or learning from skillbooks. In the case of this game, perhaps learning through experimentation and new tapestries/books found in ruins?
  19. Have to agree with this. Currently, the plaster blocks don't match any sort of wood in the game so far. Kinda wish there were variants for the natural wood types.
  20. Awesome! Was wondering how progress was going with this mod. Last I heard of it was on discord months ago.
  21. Don't approach distant howling unless decently equipped, otherwise you're in for a bad time. Also also, don't spoil the game for yourself, best enjoyed when discovering the content.
  22. maibock

    Cauldron

    Kinda have to agree there. However, maybe the extra two could just be used as "fresh" food, as opposed to putting it all in crocks?
  23. Can just inherit the backpack/container code from the player's inventory, apply it to said cart, then add a piece of code (similar to the rendering of leather backpacks on the players back) relating to the rendering of objects on the cart itself.
  24. I'm guessing the implication of the "Smelts into" aspect is that the product (bits in this case) smelts back into two ingots worth of metal. Alternatively, maybe a cut or planned feature?
  25. Perhaps both arranged like this? E.g. Smelts into 2x Copper ingot Breaks down into 40x Copper bits
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