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Taska Raine last won the day on March 14 2023
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1.17.x+ Ancient Tools v1.5.0 - New Content: Carts
Taska Raine replied to Taska Raine's topic in Mod Releases
The patches are in `assets/ancienttools/recipes/grid/block/debarkedlog.json'. They're the last 3 patches in that file. -
1.16.1 Ore Crystals v1.3.6 - Crystal Harvest
Taska Raine replied to Taska Raine's topic in Mod Releases
Probably not :c I don't have nearly as much time to dedicate towards modding anymore and I'm now focusing on updating and improving other mods that I still play with. -
Nol started following Taska Raine
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1.17.x+ Ancient Tools v1.5.0 - New Content: Carts
Taska Raine replied to Taska Raine's topic in Mod Releases
Haha, I didn't even think to claim-lock carts. There must be a story behind that? I'll probably add a config option for server owners to allow mobile storage to be only intractable by claim owners then. But, I think I'll keep that off by default. The things have wheels after all. The carts are performance-heavy probably because they're just not optimized yet. Plenty of work to do for that. It took a long time just to get this far, and I just wanted something out for VS 1.18. -
1.17.x+ Ancient Tools v1.5.0 - New Content: Carts
Taska Raine replied to Taska Raine's topic in Mod Releases
It's finally time time! Carts have made their way into Ancient Tools. These handy wooden vehicles can be outfitted with chests and can follow you around, carrying anything you need them to. Useful as a temporary inventory to dump all your mined minerals in? Check! Helps with transportation of goods from winter home to summer home? Check! Brings you fame and fortune as a wandering trader? Che-wait. Maybe not fame and fortune, but you can definitely be a wandering trader now! Ancient Tools V1.5.0 is now available for download on the ModDB. There is a link to it on the main post. Do take note...! This is only available for Vintage Story 1.17.* currently! The change log for this version is also available for viewing on the ModDB. Known Issues Carts can be rather performance-heavy for clients. Cart inventories don't animate when opened. Some functionality, such as repairing and deconstruction, is still rudimentary at best. Carts don't have shadows -
1.17.x+ Meteoric Expansion v1.2.2 - New Content: Meteor Showers
Taska Raine replied to Taska Raine's topic in Mod Releases
@Stefan AlIt will be updated at some point, yep! That'll be after Ancient Tools makes its 1.18 launch, probably. -
1.17.x+ Ancient Tools v1.5.0 - New Content: Carts
Taska Raine replied to Taska Raine's topic in Mod Releases
Ancient Tools should be fully updated for Vintage Story 1.17. I gave it some testing this afternoon and the only issue that cropped up was an infrequent crash that occurred with the pestle renderer which has been fixed in Ancient Tools 1.4.7, which is out now. Everything else should be good! If not, please do let me know. @nebuxI've also fixed that recipe for stripped kapok, purpleheart and ebony not being craftable into firewood -
1.17.x+ Meteoric Expansion v1.2.2 - New Content: Meteor Showers
Taska Raine replied to Taska Raine's topic in Mod Releases
@CalebRaven Huh...I dunno o.o I've only ever seen this when I've intentionally placed mods in separate folders within the mods folder. Mods won't load if they're nested within other folders. Maybe the mod was downloaded in a nested zip or something? Unfortunately, I don't have access to a Mac to test the mod on. All I can confirm is that the mod runs fine out of the box on Windows systems. If you do figure out why this is happening, please do share the solution! If I find something I'll be sure to let you know, too -
1.16.1 Ore Crystals v1.3.6 - Crystal Harvest
Taska Raine replied to Taska Raine's topic in Mod Releases
Yep! Great info, thanks. I tried to recreate it briefly, but I couldn't, unfortunately. I'll do a deeper dive and hopefully find some answers there. -
1.16.1 Ore Crystals v1.3.6 - Crystal Harvest
Taska Raine replied to Taska Raine's topic in Mod Releases
Are you running Ore Crystals 1.3.6 on Vintage Story 1.16.5? I know for sure that the current release version doesn't work on 1.17. Until I can find out what the cause of this crash is, your only bet may be to disable the mod, load the world, then re-enable it. That should hopefully let you at least load back in -
1.17.x+ Ancient Tools v1.5.0 - New Content: Carts
Taska Raine replied to Taska Raine's topic in Mod Releases
The mod was recently updated to version 1.4.6, which includes a fix for crashes that occured on VS 1.17.0 RC-5 and addresses the issues mentioned by @nebux including the hide sacks no longer being filled with a hide right click on water, and gives the sheeps their extra inventory slots. @nebuxUuuh, I must have missed those recipes when those wood variants got included in the game or something, oops. Will fix! -
1.17.x+ Ancient Tools v1.5.0 - New Content: Carts
Taska Raine replied to Taska Raine's topic in Mod Releases
I must have missed the male sheep(and possibly lamb too?) when writing all those patches. As for the hides needing to be filled in buckets.... it looks like I just plain goofed there. Which is actually a small blessing in disguise as the bit of code I need to make that work would have crashed in RC-4. Relying on the crafting recipe to fill hides was certainly not intended.Thanks for letting me know about these, I'll do a check through all the entities to make sure I haven't missed any other patches and, hopefully, have a small update that addresses these issues ready in the next few days. -
1.17.x+ Meteoric Expansion v1.2.2 - New Content: Meteor Showers
Taska Raine replied to Taska Raine's topic in Mod Releases
Another update is available now. This one is focused on making Meteoric Expansion compatible with Vintage Story 1.17.0. The mod now uses the cracked rock textures that are shipped in the vanilla game, and many of the mod particle systems now have been made asynchronous for better performance. Additionally, the mod has been translated into Brazilian Portuguese thanks to @xCoiotex! -
1.17.x+ Ancient Tools v1.5.0 - New Content: Carts
Taska Raine replied to Taska Raine's topic in Mod Releases
Ancient Tools has just been updated to be compatible with Vintage Story 1.17.0 RC-2. This update also comes with a few additions that take advantage of new things that shipped with Vintage Story 1.17.0. For instance: Animal brains can be dropped by the new gazelle creature, and they are now properly harvestable just like all other harvestable items. They will no longer pop out of creatures heads and onto the floor... There's compatibility for the More Animals mod now, too, along with the ability to place adze tools on the ground, among other things. More details are available in the mod change longs on the ModDB. You can download the new update from the link in the main post of this thread. Thanks for checking it out! -
1.17.x+ Ancient Tools v1.5.0 - New Content: Carts
Taska Raine replied to Taska Raine's topic in Mod Releases
Another small update has been put out today for Ancient Tools! This will likely be the last update to hit Vintage Story 1.16, since the pre-release versions of Vintage Story 1.17 are now being released. The biggest highlight in this update is that the mortar can finally be used to grind down grindable blocks. No more silly restriction to only being able to grind down items. All seashells have their own shape in the mortar, along with seaweed, for when Expanded Foods is installed alongside. Additionally, marble stone shapes have been added. I must have missed these before. Better Than Heresy powdered charcoal can now also be used to craft pitch, eliminating a mod conflict there. Also, the curing rack should now display more accurate information on its tooltip when the block chunk is loaded after having been unloaded for an extended period of time. No more -6 days of curing time remaining, hopefully! Ain't nobody got time for dat. The ModDB change log for this update contains a few more minor changes that need not be mentioned here. Now... onward to Vintage Story 1.17! -
1.17.x+ Ancient Tools v1.5.0 - New Content: Carts
Taska Raine replied to Taska Raine's topic in Mod Releases
Seems that the Place Every Item mod was overwriting the behaviors added by Ancient Tools, which caused the issue you were seeing. The issue has been resolved in the latest Place Every Item update ^.^