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ZigTheHedge

Vintarian
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Posts posted by ZigTheHedge

  1. Why are you messing with mod files? ;)) All you have to do is to run the game with mod once, go to ModConfig folder inside your VintagestoryData folder, find the desired config file, and edit it to your needs. Altering mod files is not recommended and even forbidden by license for some mods.

  2. 8 hours ago, Hexedian said:

    Can the chiseled door be renamed to whatever the first chiseled block is called? It would make it much easier to make secret doors.

    That's good suggestion. I'll add it.

    8 hours ago, Hexedian said:

    And is it possible to make the secondary block solid?

    Unfortunately, no... They are both still in a single render pass...

  3. 1 hour ago, Thalius said:

    Brilliantly done, let me say. Very nice work!

    Thanks :)

    1 hour ago, Thalius said:

    by a mod that is no longer being updated at some point in the future.

    There's no such danger with Vintage Story. First of all - mod API is a pretty solid approach, which doesn't change that much over a time of version changing, so most mods either stays compatible after VS update, or requires just a bit of rewriting. Even if some particular mod will be abandoned, server admin can just delete it from the pack without hurting the world much.

  4. 0.8.6-B changelog:

     

    - Added Obsidian-Diamond sharpening disk (requires Crushed diamond and Obsidian Disks to craft), which by default restores 15 durability per cycle

    - Added "Hard" mode for Mail delivery. If enabled in config, players are required to "Register" every placed Mailbox via Post Registry block (Creative only) before it will be usable. This can be used to prevent usage of Mailboxes like portable item teleporter during far-lands mining

    The following options were suggested by @Tech_Rabbit:

    - Added config option to reduce item slots count in parcels to just one slot

    - Added configurable limit of mailboxes which each player is allowed to place (0 - to disable limit)

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