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Echo Weaver

Vintarian
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Everything posted by Echo Weaver

  1. I just think they have different functions. If I want to feel direct companionship with someone remote, live chat provides that in a way forums do not. OTOH, I treat live chat like a verbal conversation. If I receive information I want to keep, I store it elsewhere, and I don't expect anything said to be easily looked up later.
  2. Today in extreme animal husbandry: My female giant deer is ready to mate, but she hasn't gotten pregnant. I'm feeding them plenty of grass. What's up? Oh. Giant deer don't eat grass. Well that sucks. They have grazing animations ffs.
  3. Well, usually I'm playing solo, so I have no one to meme about but myself.
  4. This is my exact experience with those !@#$ doors. I installed Crude Building Elements just to give myself an alternative. -100 do not like those doors.
  5. I like this idea a lot. I'm sure folks would be irritated if the saturation bonus was removed so that herbs/spices could provide it, but that really makes for a nice progression path for cooking.
  6. Mac solidarity. Yeah, I have a love-hate relations with the notch. It's usually great until you're working with software that really wants to use that space. FWIW, I tend to play games in full-screen windowed mode, which leaves the OS menu bar in place while using the rest of the screen for the game. It's arguably less immersive that way, but it gives me the ability to tab in and out of the game without screen-scaling drama. For VS, I had to go into the config file and set the screen size manually, though. The full-screen windowed option did not auto-detect the actual screen size on Mac at least.
  7. I played with it on a server that I joined briefly (not their fault, they were awesome -- soil gravity was crashing my client). It definitely has a lot to recommend it, but the rivers don't feel real. They have currents, which is super cool (though I think resource-intensive). However, I think they are all at sea level, which means that they're almost always at the bottom of a canyon. There's no sense of rivers running downhill. And when they run up against a geologic formation high enough, they cut through with a perfectly circular tunnel. Honestly, I'd guess that if the devs took inspiration from the mod, the uncanny tunnel shape is probably the easiest thing to fix. I'm pretty sure the big thing they're crunching on is integrating rivers with landscape elevation.
  8. Those tunnels don't look like perfectly round railroad tunnels, though.
  9. I adored Dynamic Trees. It was part of every modded game I played. I know Tyron has asked about this mod specifically, and I'm pretty sure he said they didn't plan to do anything that sophisticated with trees. However, fruit trees have a growth pattern, and that might be extended to other trees. I do know that Dynamic Trees could get resource-intensive, so there are downsides for a game that has to be very careful about performance.
  10. I do find it jarring that trees go from sapling to fully grown in one jump. I'd also like to be able to leave trees to grow taller. Often folks ask for trees that grow the way fruit trees do. I'd love to see this, but I understand that it's not on the top of the priority list.
  11. Buh. The map markers should have a memo field!
  12. Here's yet another post about confusion on the RA location. I got the map from the Treasure Hunter. It put a big red X on my map. That X is on the top of a big mountain. I know that the RA doesn't have to be exactly there. However, my teen and I have circled pretty much the whole mountain and connected plateau, and we've wandered on top of the mountain and plateau, and so far we haven't found anything like the great big doors I've seen in screenshots. The whole place is riddled with caves, of course, but so far they don't actually go very far before dead-ending. So -- Could the RA be INSIDE the mountain? Could the RA be underground? If not, does anyone have any advice?
  13. Oh, wow, the rest of the story is even better.
  14. Discord's UI is focused on live chat. I don't find that forums with threads works all that well. Which is basically what you said.
  15. I don't disagree with any of this. I hang out a lot on Discord, but once a channel gets to a certain level of activity, it's only useful if you can focus on it 100%, and sometimes not even then. For thoughtful conversations, I think it's hard to beat a forum.
  16. That looks amazing.
  17. Ohhhh, I couldn't quite figure out what I was looking at. This is a picture of where @ifoz was knockbacked to?
  18. Other than authenticating the license, this should be an offline game. I hope it's not related to internet. OTOH, it could possibly be related to the power of the computer. The first question is always about mods, but the OP is aware of that, so.... ugh, I dunno.
  19. Unrelatedly, I love your walled base!
  20. Holy crap. You're right. It's not like I haven't interacted with dozens of traders. How did I not notice that they always say Local Traders on some mouseover? I guess I got the term "local trader" mixed up with "Survival Goods." The second one I went to check actually the Treasure Hunter. ETA: Two treasure hunters. TWO.
  21. I guess I did a medium amount of handbook reading, someplace between the two of you. I recall that I knew what the gear was supposed to signify, and I looked at it when I dug a deep mining column. I just tuned it out when I was running around on the surface because I didn't expect it to be relevant. Fortunately, I didn't build a base on an unstable spot. I just spent a bunch of time gathering resources on an unstable chunk and wondered why it kept sounding like drifters were near until I hit temporal storm effects. Then I had to train my eye to notice when the gear was moving, and even then it took a bit to note WHICH DIRECTION it was moving. In my current world, the area around spawn is swiss-cheesed with instability. I carefully placed my hobbit hole on a spot where my gear wasn't moving at all. In retrospect, that was a bad thing -- I was moving in and out of stable areas, so when my gear wasn't moving backwards, it was moving forwards. I didn't clue in that there was a spectrum to positive stability. I knew I could lose stability at different rates, but I figured a stable spot was just stable. So, of course, the hobbit hole is in a spot that's perfectly neutral -- I don't lose stability there, but if my stability is low, I have to go someplace else to actually recover. Fortunately, that wasn't the permanent base. The house I'm just moving into is positively stable, though that's largely by chance. (I wrote a longer version of my first run-in with surface instability someplace. I ought to find it and put it in the humorous story thread )
  22. Oh, that's an interesting take on it. I could buy that.
  23. Dur. I guess I mean Survival Goods? Now I have to go back and double-check what they were. I was pretty sure they were all the same.
  24. The intended way to install mods is to open the game, go to Mod Manager, and open the mods folder from there. Clientsettings.json is not intended to be edited directly. (That's hypocritical for me to say because I have edited it, but it's not something I'd recommend to someone else.)
  25. When you connect to the server, you will be prompted to download its mods. Downloaded mods go in a folder that is only used for the server. Server-side mods that you have installed in your regular mods folder will also be loaded when you play on the server.
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