Jump to content

Puffball

Very Important Vintarian
  • Posts

    9
  • Joined

  • Last visited

About Puffball

  • Birthday 02/08/2002

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Puffball's Achievements

Wolf Bait

Wolf Bait (1/9)

2

Reputation

  1. Just realized I've now bought the game for 4 different people lmao

  2. Yeah does the exact same thing on stable, even with just the two mods enabled.
  3. Also still been having issues regarding ACA/EF. I tried installing the VS NET 7.0 Experimental Version, which ended up just crashing whenever I made a world, not sure if I installed it properly or if there was another underlying problem. Does it affect the mod/game at all as it was installed on a drive other than my Local Disk and instead on a dedicated storage drive used for Games? On Stable Release, the same message keeps appearing below the world when attempting to load it. The only mods enabled for the screenshot below is just ACA and EF. Is it possible that the read/write perms are set incorrectly on the mod itself? Tried running the game with administrator but didn't make a difference.
  4. Wait, they are meant to have textures? lol Always thought the textures were meant to be empty.
  5. Installed the NET 7.0 experimental version and seemed to make some progress, had to move some of the VintagestoryDate to the VintagestoryDataNet7 folder to get back old worlds and configs, though now it is crashing upon loading the world, even if I try disabling the two mods. Posting logs in case that may help to troubleshoot this issue, was unable to file the actual log file itself so will paste it as plain text. In addition, trying to open Mods folder or World folder from using the button in-game throws the following error pop-up; "C:\Users\Jamie Windows cannot find 'C:\Users\Jamie'. Make sure you typed the name correctly, and then try again." Running on 64 bit Windows with 16310 MB RAM Game Version: .net7 Experimental build - v1.18.6 (Unstable) 09/07/2023 23:36:20: Critical error occurred in the following mod: tpnet@1.11.0-rc.1 Loaded Mods: aculinaryartillery@1.0.12-pre.2, axleinblocks@1.0.17, bedrespawner@1.0.0, betterruins@0.1.1, driedpeat@1.0.2, extrachests@1.7.0, instruments@1.2.1, interfacesandrainbows@1.0.0, morenails@1.1.0, optimizedleathertwo@2.0.0, patched@1.0.1, pondfrogsii@1.0.0, primitivesurvival@3.2.4, RangedWeapons@0.6.2, roas@1.0.0, speararrowheadbits@1.1.0, sticksfromfirelogs@1.3.0, usefuldrifterloot@1.0.3, game@1.18.6, abcsreborn@0.0.6, alloycalculator@1.0.0, animalcages@2.1.5, beehivekiln@1.2.2, betterfirepit@1.1.0, canjewelry@0.1.10, carryon@1.2.0, commonlib@2.1.1, cooperativecombat@1.0.0, crateful@1.0.3, expandedfoods@1.6.6, grassiergrass@1.0.0, hudclock@3.2.0, kreaturesandkritters@1.0.3, mapautocenter@1.1.0, medievalexpansion@3.9.3, morepiles@1.3.0, ovenfuel@1.0.0, paxel@1.3.0, petai@1.7.9, claywheel@1.1.0, simplestep@1.0.4, stonerailings@1.1.0, th3dungeon@0.1.2, usefulstuff17@1.1.5, creative@1.18.6, survival@1.18.6, waypointtogether@1.0.1, xlib@0.7.2, metalrecovery@0.1.19-pre.1, tradercamps@1.0.6, extraoverlays@1.3.1, feverstonewilds@1.2.0, foxtaming@1.2.0, playercorpse@1.7.1, tpnet@1.11.0-rc.1, xskills@0.7.3 System.TypeLoadException: Could not load type 'MonoMod.Utils.Extensions' from assembly '0Harmony, Version=2.3.0.0, Culture=neutral, PublicKeyToken=null'. at TeleportationNetwork.TeleportList.SetFrom(TeleportList points) at TeleportationNetwork.TeleportManager.<StartPre>b__10_2(SyncTeleportListMessage msg) in TeleportationNetwork/System/TeleportManager/TeleportManager.cs:line 33 at Vintagestory.Client.NoObf.NetworkChannel.<>c__DisplayClass12_0`1.<SetMessageHandler>b__0(Packet_CustomPacket p) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\API\NetworkChannel.cs:line 73 at Vintagestory.Client.NoObf.NetworkChannel.OnPacket(Packet_CustomPacket p) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\API\NetworkChannel.cs:line 27 at Vintagestory.Client.NoObf.NetworkAPI.HandleCustomPacket(Packet_Server packet) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\API\NetworkAPI.cs:line 106 at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\Systems\NetworkProcess.cs:line 452 at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientMain.cs:line 757 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322 at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ScreenManager.cs:line 668 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ScreenManager.cs:line 643 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 73 at OpenTK.Windowing.Desktop.GameWindow.DispatchRenderFrame() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientProgram.cs:line 300 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientProgram.cs:line 127 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game-net7\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 09/07/2023 23:08:05, Site = , Source = .NET Runtime, Message = Description: A .NET application failed. Application: Vintagestory.exe Path: J:\Vintagestory\Vintagestory.exe Message: It was not possible to find any compatible framework version The framework 'Microsoft.NETCore.App', version '7.0.0' (x64) was not found. - The following frameworks were found: 3.1.8 at [C:\Program Files\dotnet\shared\Microsoft.NETCore.App] 6.0.6 at [C:\Program Files\dotnet\shared\Microsoft.NETCore.App] You can resolve the problem by installing the specified framework and/or SDK. The specified framework can be found at: - https://aka.ms/dotnet-core-applaunch?framework=Microsoft.NETCore.App&framework_version=7.0.0&arch=x64&rid=win10-x64 } -------------- { TimeGenerated = 09/07/2023 05:02:37, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFCBCB4CF19 Stack: at System.Environment._Exit(Int32) at System.Environment._Exit(Int32) at System.Environment.Exit(Int32) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.WinGLNative.DestroyWindow() at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags) at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double, Double) at Vintagestory.Client.ClientProgram.Start(Vintagestory.Client.ClientProgramArgs, System.String[]) at Vintagestory.ClientNative.CrashReporter.Start(System.Threading.ThreadStart) at Vintagestory.Client.ClientProgram.Main(System.String[]) } -------------- { TimeGenerated = 09/07/2023 04:48:34, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFCBCB4CF19 Stack: at System.Environment._Exit(Int32) at System.Environment._Exit(Int32) at System.Environment.Exit(Int32) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.WinGLNative.DestroyWindow() at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags) at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double, Double) at Vintagestory.Client.ClientProgram.Start(Vintagestory.Client.ClientProgramArgs, System.String[]) at Vintagestory.ClientNative.CrashReporter.Start(System.Threading.ThreadStart) at Vintagestory.Client.ClientProgram.Main(System.String[]) }
  6. Seems like some sort of issue has arrised since downloading the latest update; Also, it would be appreciate if you just ignore the names given to my worlds, just focus on the fancy red text instead. The world name that is in red is a freshly created world to test out that wonderful pie feature, but having loaded another pre-made world, also comes up with the same issue. It also has seemed to cause some collateral damage with other mods too, affecting mods in the logs that I have previously installed and worked completely fine before the update. Disabling the mod (along with EF as it does not function without ACA) seems to fix it. Sorry for the extremely long-winded message, can provide additional client logs too if that would help out as well.
  7. The Official Pie Update is finally upon us!?
  8. Hi! Welcome to the forums! Also sorry for the super late response, don't know if you figured it out yet, but here is your question answered! First screenshot is from the Official Vintage Story Wiki for Cooking Second screenshot below is a screenshot taken in-game in regards to Expanded Foods/A Culinary Artillery in regards to how Scrambled Eggs are now made using the mod. A Culinary Artillery makes it so you have to crack eggs into bowls or buckets to produce the liquid egg required for the recipe. I presume this is done as simply by right clicking the egg on the container you wish to fill with egg. Hope this works and helps anyone else who don't understand how to make Scrambled Eggs! - Kind Regards, ToastedKnees
  9. Hi, playing with Expanded Foods! Was mildly interested by the Expanded Pies stub dubbed in the forums page for it, but despite having Expanded Foods installed, it still comes up with the same vanilla message, browsed through forums and saw that you had issues with disappearing pies, was this ever able to get resolved, and am I doing something wrong to mix pies? Does it require the custom bread dough instead of vanilla dough? Thanks and kind regards, ToastedKnees
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.