Since those stack randomizers are what is used to generate loot in buried treasure chests and ruins, if it's not in there you can't find it. It was probably overlooked when those items were added.
I don't think port forwarding will fix the problem of the game wanting to reach the account authentication server to allow multiplayer, but your internet is down.
Bricks? The forge is made out of 7 blocks of any kind of cobblestone; 32 stones separated into stacks of 4 in a box shape with 4 clay in the middle will yield 8 cobblestone blocks. And you definitely should have those materials from all that panning you said you did.
Pemmican is already in the base game. Though it only lasts 1000 hours (2000 if made from cured meat) before food perish modifiers. Cheese lasts longer.
The game uses JavaScript Object Notation (JSON) files to define all of the in-game objects. By the way: JavaScript and Java are two different languages, they weren't even made by the same company.
For the wood lamellar recipes, make sure you are using cured pelts, not hides. For the quern, the rocks need to be andesite, basalt, granite or peridotite, no other rocks will work, not even chert.
Which files did you copy over? The easiest method would be to just copy the installer to the server host, run the installer, then run VintagestoryServer.exe.
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