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Bossman

Vintarian
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Everything posted by Bossman

  1. If it was crushed, drops are reduced by 50%. If it was killed by a non-player entity, drops are reduced 60%. Otherwise, no change to the drops.
  2. Since those stack randomizers are what is used to generate loot in buried treasure chests and ruins, if it's not in there you can't find it. It was probably overlooked when those items were added.
  3. You're using AlphaWeaponPack 1.3.1, which is just over a year old and was meant for VS 1.17. Remove it and use this unofficial version instead.
  4. /worldconfig tempstormDurationMul 1 That takes it back to normal duration.
  5. I don't think port forwarding will fix the problem of the game wanting to reach the account authentication server to allow multiplayer, but your internet is down.
  6. Bricks? The forge is made out of 7 blocks of any kind of cobblestone; 32 stones separated into stacks of 4 in a box shape with 4 clay in the middle will yield 8 cobblestone blocks. And you definitely should have those materials from all that panning you said you did.
  7. They target .NET 4, though the point might be moot now that 1.18.8 is stable, and all future versions will be .NET 7 only.
  8. /player [playername] allowcharselonce Replace [playername] with your player name.
  9. Pemmican is already in the base game. Though it only lasts 1000 hours (2000 if made from cured meat) before food perish modifiers. Cheese lasts longer.
  10. The game uses JavaScript Object Notation (JSON) files to define all of the in-game objects. By the way: JavaScript and Java are two different languages, they weren't even made by the same company.
  11. How long ago did you cook it? I've noticed that it doesn't show spoilage time for meals that are still cooling down.
  12. And you are following the correct pattern: SRS RRR Where R is rock blocks and S is sticks?
  13. For the wood lamellar recipes, make sure you are using cured pelts, not hides. For the quern, the rocks need to be andesite, basalt, granite or peridotite, no other rocks will work, not even chert.
  14. What metal are you using in the smithing? You need a tool metal to smith something other than plates, so are you using copper or one of the bronzes?
  15. Which files did you copy over? The easiest method would be to just copy the installer to the server host, run the installer, then run VintagestoryServer.exe.
  16. Try updating Mono; open a command prompt and enter: sudo pacman -Syu mono
  17. Fire pits and charcoal pits don't require sticks, you use firewood to construct them. Only the pit kilns need two layers of sticks. Also, 3 sticks are equivalent to 1 piece of firewood, so if kindling had half the burn time of sticks, 8 would be more efficient than the firewood they're made from. Not that I see a reason to have this in the first place; if you prune trees before chopping them down, you should be swimming in sticks when gathering wood for making charcoal or boards.
  18. /worldConfig classExclusiveRecipes false
  19. That's the latest stable release, 1.18.6 is currently on release candidate 2 with the fix for that bug.
  20. Except my picture shows it clearly isn't. Non-branch leaf blocks are supporting the rest of treetop. I was able to remove all of those blocks by hand without removing the two leaf blocks that were next to the cliff. Every time I popped a block, the chunk update should have removed the rest, but it didn't. Because the current rules allow stone and soil to support leaves from any direction instead of just below, and non-branch blocks are allowed to support both kinds of leaf block.
  21. This assumes you will always be in a position to evade. Sometimes you can't. How about clearing the outside of your house after a night of apocalyptic rift activity? Evasion doesn't work so well if you've got half a dozen drifters throwing rocks at you. It's much easier and safer to bottleneck them so you only fight one at a time while crouching behind a shield. You might even get some of them fighting each other. I was in a copper-poor region with good amounts of cassiterite. I felt that cave diving would be better than wasting pickaxe durability on shafts, and I did happen find a good deposit of cassiterite in the walls. The area where I was getting good readings on bismuthinite was the problem: the sediment layer was really deep. I'm going to disagree on the "never sleep". If I'm stuck at home due to rift activity and I've got no projects I can work on inside, being able to skip time instead of sitting on my hands listening to constant moaning is helpful. I do wish it reduced the hunger rate and increased healing, however.
  22. It's late November, the vegetables have run out, I'm down to a piddling amount of grain, and it's hit -16ºC. I'm clearly not going to survive the winter without constant starvation issues, so I'm going to abandon this world I've spent over 30 hours on, but first I need to analyze where it went wrong. Who knows, maybe I've got a few tips people haven't thought of? Location, location, location! This is the big thing: I picked a bad location to settle. "It's near my spawn point, it's defensible, there's water nearby, this should be fine." Except I was in the mountains, even though I thought the valley at the entrance wasn't. Maybe the polar bear that showed up in my farm should have been a clue, instead of dismissing it as a freak occurrence. Also, it had slight temporal instability, though I hadn't learned to keep an eye on the gear in the HUD yet. And maybe I was a little too optimistic about getting the metal tools needed to work the rock. I should have gone for a spot to the southeast that was flatter, closer to my source of cattails, temporally stable and warmer. Get the farm going early and keep expanding it. I delayed getting a farm going too much. I kept looking at the low fertility soil and thinking "I should be able to find some terra preta around here." There wasn't any. By the time I realized it wasn't happening and I had to settle for low fertility, it was too late. I wasn't able to get most of the crops harvested before the snows started in October (again, bad location!). And when I kept pulling in more seeds, I didn't expand the farm more, thinking what I had would be good enough in the harvest that never happened. In the fall, crop options are turnips, rye or nothing. When I got a crop of turnips in September, I thought I had enough time to get some much-needed flax in before it got cold. Nope. I failed to account for the slowed growth on low fertility and would have been better off leaving it fallow. If I hadn't just done a turnip crop in those plots, the turnips would have been a good choice to get another quick harvest in. Also, I should have expected that rye would be good in the cold climate: it doesn't get damaged until the temperature hits -15ºC, and you only lose 25% of the crop instead of 50%. Get charcoal production going before you even think about metal tools. Once again: bad location in the mountains with rock making me want to rush towards the copper age. In my haste, I glossed over the 1084ºC smelting temperature of copper, something that can't be reached with firewood alone. When I realized that problem, another appeared: a lack of sufficient firewood since you get less than a quarter back as charcoal. Also, the nearest forest had unbearable problems, so I had to go a different direction for trees. I did figure out a good use for all the sticks I got from breaking down shrubs for tree seeds: firewood substitute in cooking. Three sticks burn as long as one piece of firewood, you only need firewood when starting a brand new firepit and you can save three of the four pieces if you quickly substitute in the sticks. And on the note of saving firewood... A crude shield is better defense than improvised armor. Before I was thinking about charcoal, I used some of my firewood to make the improvised armor, believing it would help. What a fool I was. It's first test was a bear I accidentally ran into (why don't they make any noise before they spot me?) and I quickly died. After retrieving my items, I decided to see what that did to the armor. It was gone! When I managed to get some more firewood, I tried another set of improvised armor. I lasted a little longer, died to a big drifter spawn, and when I checked my stuff, the armor was gone again. Does it just disintegrate on death? That's not helpful. Later, I spotted the crude shield in the handbook. Cheaper at just 3 cattails and 6 sticks, I gave it a try. It works well against surface and deep drifters, and it doesn't break on dying. I'm always carrying the ingredients around, so I can make a replacement as needed. Survivability went up. Still not good against bears though. A wooden club is a better melee weapon than flint spears. In the beginning, I thought the spear was a fine weapon: cheap and good at hitting things at just outside their reach. I didn't realize how slow and flimsy it really was until my first temporal storm. I wasn't sure I'd have enough spears for cleanup after the storm waned, so I made a club as a backup. Now I know I should have made it early, and probably made more instead of the copper falx. The tin bronze falx is still better. Tin bronze tools you can make now are better than bismuth bronze tools you can't make yet. When I got most of my copper through panning, I also had a decent amount of sphalerite. I thought "All I need is some bismuthinite and I can make some good tools that will save some tin." I had it backwards, cassiterite was much easier to find than bismuthinite. And I spent too much time searching (and dying) in caves that I could have used on fixing my food problems. Speaking of caves... If you can't see the cave going into a metamorphic or igneous layer from the entrance, it's not worth spending much time on. I don't mean to dump on the sedimentary layer, hell, I found ruins with a translocator and some aged crates (eased some inventory problems) in a claystone layer. A quick peek for anything nearby is fine. But all the good ore the prospector pick tells you about is further down, and if you aren't getting down there quickly, you'll end up spending too much time fighting drifters and locusts and running back out because of low stability.
  23. (Pun intended) I had a very tall pine tree grow in a valley next to a spire and I wasn't in the mood to prune the top by hand, so I chopped it down. Imagine my surprise when not all of the tree came down: Those are leaf blocks, holding the treetop onto the rock face horizontally. I think there needs to be some better rules about what makes leaf and branch blocks pop. My proposal is that leaf and leafy branch blocks are considered 'supported' and don't pop if: There is any solid block beneath them. There is an adjacent log block of the same tree type in any direction. There is an adjacent leafy branch block of the same tree type that is 'supported' in any direction (will require recursion over branch blocks to find a base). Essentially, leaf blocks should not support other leaf blocks or branches. If there are two trees close enough that their leaves are touching, cutting down one tree will remove its top, leaving the other's. This may mean adjusting tree generation so that there are more branch blocks for structure but will leave shrubs intact.
  24. That still doesn't answer my question about the internet connection. Is it a DSL (telephone) line going into the router, or do you have a modem hooked up to your computer? Because in the latter case, you are being the internet gateway instead of the router, and the modem should be plugged into the router's WAN port instead.
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