System Info:
Distro / Kernel release ------------: Manjaro x86_64 (manjaro-release 23.0.0pre1) / Xanmod (6.3.4-zen3-xanmod1-1)
Mono / .NET package version --------: mono (6.12.0.198-1) / dotnet-runtime-6.0 (6.0.18.sdk118-1)
Graphics driver version ------------: mesa-git 23.2.0
Works for client, mp server or both : Both
Installation method used -----------: install.sh
Hacks ------------------------------: CLIENT: After install, whether you chose GLThread or not you *must* include 'mesa_glthread=false' in the run.sh script. The game WILL crash consistently unless this is present. For performance, edited 'servermagicnumbers.json' (~/.config/VintagestoryData/servermagicnumbers.json) for ' "MaxPhysicsThreads": 4,' (default is 1).
Additional System Setup Info:
DE / WM ------------------------: XFCE 4.18 / XFWM 4 (xfwm4 4.18.0-1)
CPU / GPU ----------------------: AMD Ryzen 7 5800X (16) @ 3.8GHz / AMD Radeon RX 6900 XT
Xanmod build file edits --------: microarchitecture=15, use_numa=n, _config=config_x86-64-v3, _compress_modules=y
CoreCTRL -----------------------:
GPU: Custom fan curve, max fan speed at/above ~40°C, Performance mode = Advanced, Power limit = 292W, Profile = 3D Fullscreen, Voltage = -30mV, GPU min = 500MHz, GPU max = 2489MHz, Memory max = 1000MHz
CPU: Performance scaling = Custom, Frequency governor = Performance
SERVER Setup Info:
Dropped server-only package into a folder (for reference: /run/media/lychos/TCreateNVMe/VS Server/)
Created 'launch_server.sh' with script
#!/bin/bash
mono VintagestoryServer.exe --dataPath ./data
In /data/servermagicnumbers.json, increased MaxPhysicsThreads to 4
Server config heavily edited. I'll provide an info-redacted version of it on request.
Mods - 87 installed on server and client. List for both as follows: