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NastyFlytrap

Vintarian
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Everything posted by NastyFlytrap

  1. No, i did not use split on actual iron pieces, just the slag. I took the slag off and there wasnt enough voxels to complete the ingot, and now i cant even melt this back into nuggets. What the hell am i supposed to do with this thing?
  2. I dont know but i wondered the same. I have basic coding experience in C# but i have no idea what im working with here
  3. Sounds like a fun addition, im on board
  4. 1: Not everyone lives in america even if they speak english fluently 2: I dont even know what you oppose in my sentence. Like pure honesty here, i have no clue what you see in it that you dont like
  5. Okay. Not an excuse for them so be so fucking ugly. Also, unfair. Cuz the animals have wallhacks and can literally see me through walls, or in this case, bushes. To me, as the player, those bushes are not see through because im playing the game. Meanwhile, the animals can see through the leaves just like they'd in real life. Also, yes, i know that in real life animals are good at hiding and they can see me from bushes while i cant see them, but we both know the AI's of the animals in this game is as crude as a bag of rocks. I understand your argument is 'realism' every single time i open my damn mouth, but its getting tiring. Especially because i've been into countless games in the past where i provided feedback *to make the game more fun*, and every single time a person like you came along who opposed whatever i said, every time i said anything, and everything, for seemingly no other reason than to be a contrarian. I apologize for my rudeness, but after years of having to deal with people like you, im tired of it. Very much so. Its not even personal, its based purely on how you reply, not that you're the one doing the replying specifically. Also also, there are countless things in this game that are unrealistic and yet you'd never apply your mindset against those and argue they should be realistic, so why the double standard? Why are you defending the game every opportunity i suggest something? I never understood this mindset of jumping to the defense of the thing you love, even when its not under attacking. I love vintage story. I just think it could be better. I dont like white knights who shoot down anything and everything for nonsensical reasons.
  6. This too. I hate killing rabbits and then having to screw around with the grass!
  7. Yea, that too. I try to do anything and the off center grass gets between me and the target block constantly, forcing me to either switch to something else so i dont damage my tool with *grass* or aim at the block, right next to the grass, but not on the grass..... Its annoying.
  8. The barrels have a set limit for each hide type, figuring out how much a hide counts as if it was a different size, is mathematically really easy, therefore, as long as the current limit of 25 small hides to 5 huge hides isnt breached, all hides in the barrel counted, we should be allowed to mix them together. Just to clarify, im stating that we should have a system that tells us how many hides of a different size, one means. Right now, one huge hide means 5 small hides, for the ratios, right? Just make it so we can mix and match as long the combined size of all hides doesnt exceed the current limit. For example, 2 huge hides and 15 or less small hides should fit in the same barrel. Same goes for the other hides in between
  9. While i agree with you that in the real world a lot of these are modified to look "idealistically pretty", in the game, these are just ugly. I've been to forests that havent been preened clean for tourists and i still liked it. It *was* a natural nature, you know? In the game it just looks plain ugly. Not sure why exactly. I guess real life has nuance in its non uniformity and clutter, meanwhile the game just vomits ""bushes"" and ugly two block trunk trees everywhere. I want to enjoy my exploration in this game, and that requires it to be pretty. The shading, lighting, foliage animations, rain, those are all great, its just the world gen that produces mediocrity.
  10. Thats great, and i'll try that, thanks, but i am asking *specifically* about this one prompt, because the others dont exist on my screen at all times, this does.
  11. Why is there a bear with you? On a more serious note, i have this problem too, but i found that in a world as big as vintage story, (so not dont starve where my thing applies to the whole map), i can just keep a nice, 1-2 km circle around my base natural, since thats where im going to be spending most of my time, and just pillage the rest for all its worth. That being said, i am not a fan of vintage story's world gen, with its damn ugly ""bushes"" and tiny trees that have one or two blocks for their trunks, and grass thats too tall everywhere, and flowers, it just gets so cluttered, and not pretty real fast, so i kinda turn into a dad and have to mow the lawn, and organize the berry bushes because if i dont, then i go nuts from just how ugly this random sporadic spread of stuff is.
  12. Good point, make it depend on the type For grains 10-30 days should be red, for things like meat it should be half a day. Of course we should work out the breakpoints for yellow and red for every food type, but that shouldnt be too hard to do.
  13. Its a bit immersion breaking that im looking at the 'press this to cut grass' prompt all the damn time I'd be fine with a mod, too, i just dont know how to make it myself
  14. Its molten metal after all
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  15. Not being able to knap andesite with flint, or andesite with granite, or any other combination, is dumb. Yes, im 99% sure its done for some shred of 'realism' but its not the fun kinda realism, so it needs to go, and we should be able to knap any tool-stone with any other tool stone. That is all
  16. Ok. I'll say this in a different way. These are not unrealistic. They resemble reality. I just dont like them, and i dont know how to mod, and i want the short trees where the leaves touch the ground, and the ugly bushes, gone.
  17. In that case, i wish the bushes looked like real bushes. Also, i wish they had some collision in their center
  18. Ah, right. My bad. Still, i maintain my position that its combat music and should be moved. It should only play when there's actually a danger
  19. I umm.... I think this is the wrong post
  20. Yea mine too but because i keep assuming that its combat music and thinking im about to be ganked
  21. For people in the future, now you put them into the crafting grid to make them open crates. A very dumb and inelegant solution for a game thats so interactive. I should just be able to make them open in the real world. We should be making as few things crafting grid actions as possible.
  22. I am a potemkin main and i eat glue for every meal.
  23. Why are they even separate?
  24. I hate that the ground is covered by these pseudo leaf piles everywhere, and i think it looks dumb. How can i mod that out of the game? Speaking of which, since we're on the topic of foliage, trees. Are the trees in this game affected by dwarfism or what? Why are their leaves so close to the ground that they are literally touching it? The layer where the trees' crown of leaves begins should be atleast 2-5 meters off the ground. How do i make the trees taller?
  25. I really like the track, but it sounds like the kinda music you'd hear when you're fighting the first few temporal storms, *not* when you're just walking about. It creates a really strong sense of being in an arena where i need to fight to the death, with the tribal drums and everything, and everytime it randomly comes up i get the urge to square up before i remember that im not actually in danger, the game's just playing tricks on me. Really good track though, must say, just not used properly. Its combat music, not exploration music.
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