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Everything posted by NastyFlytrap
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While technically true, this is one of those things that shouldnt be part of the game because it'd make the game a pain. If you dont have one on you, or if you're building large, constantly looking for a pickaxe, or making them just to take apart blocks would get annoying quick. Im already frustrated that if i place a wooden log down, as part of my house, then i need an axe to pick it back up, because i dont usually carry one on me. Only time you'd need it is when you're chopping trees, which i do in bulk, so i never need it unless im leaving the house with an empty inventory intent to come back with countless stacks of the stuff. Dont even get me started on the durability. Tools break way too god damn fast, and im not even building large. If i did i'd have gone insane already from the amount of axes and pickaxes i had to smith. Shovels too, *shudders* Even now, with a completely normal sized house, i burned a stupid amount of meteoric iron axes, pickaxes, and shovels, just getting everything i need. The last bloody thing i want is for my building prototyping to also take that precious durability away.
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For example, im trying to find where the recipe for the forges and the bloomeries are. I want to change what they accept. Obviously they are not going to be in block types, because thats for the block itself, not what the block does, its not in recipes because those are the crafting recipes for the blocks, so any way i can go ingame, punch in a command, and be told where to look? Like a .edi command, or something like that?
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It may be free food but by the time you can make use of them you'll be in year two or three and you'll have enough seeds that food is not an issue with or without the trees.
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Its quite silly that i press sneak + guidebook on halite, it says there are no ores it can host, and then turns out sylvite can only appear in halite. Easy fix, any chance you could put it into v1.20?
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Make water fill air blocks under itself PLEASE, I BEG YOU
NastyFlytrap replied to NastyFlytrap's topic in Suggestions
.... Or digging up lakebeds for coal, which is what im *trying* to do but these invisible water currents arae driving me up the wall! I hate them! I hate them so fucking much! Ugh.... I dont even miss the water elevators, thats just dumb, but thankfully the two arent related so fixing my problem shouldnt have any effect on the water elevators -
Make water fill air blocks under itself PLEASE, I BEG YOU
NastyFlytrap replied to NastyFlytrap's topic in Suggestions
....I think? I honestly havent played in about a decade either but i remember doing it in the original tekkit classic, which is 1.2.5, or something very old like that, so, i think? Really not sure. I thought thats how it worked? -
Make water fill air blocks under itself PLEASE, I BEG YOU
NastyFlytrap replied to NastyFlytrap's topic in Suggestions
I dont even understand why its like this. The other block game has water physics 99% the same and yet, there, putting a one tall layer of water on a layer of solid blocks, then digging out the solid blocks, will fill the underlying blocks with solid water too. The one good thing vintage story chose not to adapt for some reason. -
I have a few stonepiles left around the world from the stonepiles mod and it prevents me from running the prune command. Also a playercorpse from the playercorpse mod, somehow. I dont remember leaving my body behind, but okay. Is there an easy way for me to tell the game to look for a specific set of blocks, in the entire world, and tell me where they are and how many of them in total there are? Edit: Saw in the description of corpse piles that if you look at the server main txt log it should tell you where all the corpses are. That'd have been good to know before this
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Easy, when you break a leaf block, make the game check every block directly next to this block, and if applicable, break them, restart the loop, until all the breakable leaf blocks are gone. Start a chain reaction where breaking one leaf block tests the ones immediately nearby, if any of those break, make the blocks next to that be tested, and so on until blocks stop breaking. Works fine with anything but redwoods, since those have huge leafcrowns and that may stutter the game for a split second.
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Make water fill air blocks under itself PLEASE, I BEG YOU
NastyFlytrap posted a topic in Suggestions
I swam in a lake, dug some blocks out from the lakebed, and instead of the water above flowing downwards and creating new water blocks, it created stupid fucking water currents that are stronger than my swimming and i just get stuck in them and cant even go into the hole i dug. This is fucking ridiculous, unfun, unrealistic, and frankly it needs to go. Is there by chance mod that automatically fills blocks with full, still water blocks if there are still water blocks above it? -
Pfft, thorfinn back to troll the forums. Thank fuck i found the ignore button lol
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This is really stupid. Just put a fucking tab on the creative mode inventory that closes that window and opens the real inventory instead.......
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Not yet, waiting for it to come it for real, but i just got steel a couple real life days ago, so i should have the stuff once it comes out. I suppose the foxes wont mind staying in the hole for a bit
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I have a hole full of foxes that needs to be killed and i dont want to do it by hand
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The game outright states that its like 730 something. Are you kidding me here? Like last time, i wasnt arguing about the damn real life accuracy of this shit, i was talking about the raw game mechanic, in the game! No wonder i blow a gasket every time i talk to you. Its lower than 900C. Reaching this temperature lets me work the iron. This temperature is lower than the temperature of peat. Therefore i should be able to use peat to get it to this temperature or higher. I dont give TWO SHITS about how it works in real life! Please... I beg you. I dont want to be a dick but you are a pain in the ass. Please go away.
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Ugh...... Ok. I am not trying to melt, iron, for which the temperature is circa 1400 celsius. Yes, i know. Thanks for telling me. Im trying to soften it. For which the temperature is like what, 730? I appreciate the response, but this is not what im talking about at all. Edit: I have been talking about the forge, all this time. Do you turn iron ore into iron blooms/ingots, on the forge? No. I swear i cant make up my mind if i have communication problems when its only like 1 out of 500 people who are incapable of understanding what im saying, and those people are always doing this, consistently, every time. Surely the problem isnt in me if its the same, ultra low amount amount of people, every time. Surely this isnt my fault.....
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Leave out specific chunks when using /wgen regen
NastyFlytrap replied to Friedrich I.'s topic in Questions
Did this ever turn into anything? -
How exactly does vacuum compact the database? What is it getting rid of?
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The mod i meant is smeltable ingots. Lets me smelt stuff back into molten materials. Problem is, it doesnt support iron for some reason. With copper ingots i can just stuff them into the crucible with this, use peat to heat it and it'll be workable, and the only reason i cant do that with iron is that the crucible doesnt accept it. Letting me put peat into the forge is a better solution anyway because: 1: Its the immersive way of doing things 2: It gets hot enough to get iron workable, but i cant do that because of artificial limitations by the game, like not letting me put peat into the forge. I want that limitation gone Its not so much about the effort, as keeping the interactability of the game, and the immersion. Edit: I was wrong, the aforementioned mod does let me melt ingots, but not blooms or partially finished blooms, which is my problem. Either way, letting the player use peat to heat things that have a workability temperature lower than 900C is the correct solution here, hence why i want to make that a reality.