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Everything posted by NastyFlytrap
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Make water fill air blocks under itself PLEASE, I BEG YOU
NastyFlytrap replied to NastyFlytrap's topic in Suggestions
....I think? I honestly havent played in about a decade either but i remember doing it in the original tekkit classic, which is 1.2.5, or something very old like that, so, i think? Really not sure. I thought thats how it worked? -
Make water fill air blocks under itself PLEASE, I BEG YOU
NastyFlytrap replied to NastyFlytrap's topic in Suggestions
I dont even understand why its like this. The other block game has water physics 99% the same and yet, there, putting a one tall layer of water on a layer of solid blocks, then digging out the solid blocks, will fill the underlying blocks with solid water too. The one good thing vintage story chose not to adapt for some reason. -
I have a few stonepiles left around the world from the stonepiles mod and it prevents me from running the prune command. Also a playercorpse from the playercorpse mod, somehow. I dont remember leaving my body behind, but okay. Is there an easy way for me to tell the game to look for a specific set of blocks, in the entire world, and tell me where they are and how many of them in total there are? Edit: Saw in the description of corpse piles that if you look at the server main txt log it should tell you where all the corpses are. That'd have been good to know before this
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Easy, when you break a leaf block, make the game check every block directly next to this block, and if applicable, break them, restart the loop, until all the breakable leaf blocks are gone. Start a chain reaction where breaking one leaf block tests the ones immediately nearby, if any of those break, make the blocks next to that be tested, and so on until blocks stop breaking. Works fine with anything but redwoods, since those have huge leafcrowns and that may stutter the game for a split second.
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Make water fill air blocks under itself PLEASE, I BEG YOU
NastyFlytrap posted a topic in Suggestions
I swam in a lake, dug some blocks out from the lakebed, and instead of the water above flowing downwards and creating new water blocks, it created stupid fucking water currents that are stronger than my swimming and i just get stuck in them and cant even go into the hole i dug. This is fucking ridiculous, unfun, unrealistic, and frankly it needs to go. Is there by chance mod that automatically fills blocks with full, still water blocks if there are still water blocks above it? -
Pfft, thorfinn back to troll the forums. Thank fuck i found the ignore button lol
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This is really stupid. Just put a fucking tab on the creative mode inventory that closes that window and opens the real inventory instead.......
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Not yet, waiting for it to come it for real, but i just got steel a couple real life days ago, so i should have the stuff once it comes out. I suppose the foxes wont mind staying in the hole for a bit
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I have a hole full of foxes that needs to be killed and i dont want to do it by hand
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The game outright states that its like 730 something. Are you kidding me here? Like last time, i wasnt arguing about the damn real life accuracy of this shit, i was talking about the raw game mechanic, in the game! No wonder i blow a gasket every time i talk to you. Its lower than 900C. Reaching this temperature lets me work the iron. This temperature is lower than the temperature of peat. Therefore i should be able to use peat to get it to this temperature or higher. I dont give TWO SHITS about how it works in real life! Please... I beg you. I dont want to be a dick but you are a pain in the ass. Please go away.
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Ugh...... Ok. I am not trying to melt, iron, for which the temperature is circa 1400 celsius. Yes, i know. Thanks for telling me. Im trying to soften it. For which the temperature is like what, 730? I appreciate the response, but this is not what im talking about at all. Edit: I have been talking about the forge, all this time. Do you turn iron ore into iron blooms/ingots, on the forge? No. I swear i cant make up my mind if i have communication problems when its only like 1 out of 500 people who are incapable of understanding what im saying, and those people are always doing this, consistently, every time. Surely the problem isnt in me if its the same, ultra low amount amount of people, every time. Surely this isnt my fault.....
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Leave out specific chunks when using /wgen regen
NastyFlytrap replied to Friedrich I.'s topic in Questions
Did this ever turn into anything? -
How exactly does vacuum compact the database? What is it getting rid of?
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The mod i meant is smeltable ingots. Lets me smelt stuff back into molten materials. Problem is, it doesnt support iron for some reason. With copper ingots i can just stuff them into the crucible with this, use peat to heat it and it'll be workable, and the only reason i cant do that with iron is that the crucible doesnt accept it. Letting me put peat into the forge is a better solution anyway because: 1: Its the immersive way of doing things 2: It gets hot enough to get iron workable, but i cant do that because of artificial limitations by the game, like not letting me put peat into the forge. I want that limitation gone Its not so much about the effort, as keeping the interactability of the game, and the immersion. Edit: I was wrong, the aforementioned mod does let me melt ingots, but not blooms or partially finished blooms, which is my problem. Either way, letting the player use peat to heat things that have a workability temperature lower than 900C is the correct solution here, hence why i want to make that a reality.
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I hate that i cannot put peat and firewood into it. There is literally 0 reason why i cant use peat to heat up my ingots, other than artificial limitations by the game. Right now, with the forge mod im using that lets me smelt the ingots back into their molten form, works, but not for iron, and i just ended up with a bunch of iron blooms and ingots that could be reheated with peat, except that the forge doesnt accept that, and now i am pissed i have to use my precious charcoal on this. Making charcoal takes so much effort and its used up so fast god damnit.
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Iron bloom didnt spawn with enough voxels to finish the thing
NastyFlytrap replied to NastyFlytrap's topic in Discussion
No clue, but its annoying as all fuck and i hope to god that the next patch fixes this. For now i just typed into the chat: /giveitem ironbloom 1 -
Does the glue actually 'repair' broken clutter?
NastyFlytrap replied to NastyFlytrap's topic in Questions
I understand that, but i havent found a piece of clutter that looked good. If i did i'd put in the effort but this is all just rubble. As far as i know, it doesnt let you remove wallpaper, which is a real shame. For that i might even do it. -
Does the glue actually 'repair' broken clutter?
NastyFlytrap replied to NastyFlytrap's topic in Questions
I am not sure why finding clutter is exciting, although i do enjoy exploring the ruins, particularly the ones underground because those have some substance to them. Also, i wish the glue mechanic would outright repair the items. Getting aged chandeliers and chutes, and beds, ladders, whatever else, for the monumental effort that collecting all that charcoal and resin is, would be neat. -
Does the glue actually 'repair' broken clutter?
NastyFlytrap replied to NastyFlytrap's topic in Questions
Well thats dumb. If i cant repair a broken bed into a working aged bed then i dont see a reason to care Thanks!